[Bf-committers] Stereoscopy Implementation Proposal

Sean Olson seanolson at gmail.com
Wed Apr 3 06:04:04 CEST 2013


Sorry for the slight aside, but some of this might be relevant to
conversation at hand even though applied in a different way:
http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf


On Tue, Apr 2, 2013 at 9:17 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Hi,
>
> On Tue, Apr 2, 2013 at 7:33 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> > The way OpenEXR organize the data seems a bit too loose (view can either
> be
> > nested to a pass or be a top element, able to nest a layer or a pass
> > directly).
> >
> > For Blender it would be easier if we stick to one of them:
> > (the (1) seems to be the more logical in my opinion, but that also means
> > the code will be more intrusive)
>
> I also think (1) is the correct solution.
>
> Brecht.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



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