[Bf-committers] Swiss Cheese Text Editor Refactor/Merge
Jason Wilkins
jason.a.wilkins at gmail.com
Tue Apr 2 22:28:03 CEST 2013
During the last GSoC I made some modifications to the text editor so that
it would batch text before drawing it instead of drawing on character at a
time. (Since I was removing immediate mode calls from swiss-cheese,
sending one character at a time as WAY too much overhead.)
The recent changes to the text editor have been a bit of a nightmare to
merge. The code is complicated and fragile (both mine and the original).
I wanted to touch base and see if it would be OK to see about going ahead
and integrating swiss-cheese's more efficient text rendering into trunk.
Perhaps I could also refactor some of the code to be a little bit more
maintainable as well.
The reason I'm asking is I'm not sure if somebody else might have plans for
this area, so I don't want to just continue as I am (merging complex
changes) if it just going to be blown away.
More information about the Bf-committers
mailing list