[Bf-committers] Swiss Cheese Text Editor Refactor/Merge

Jason Wilkins jason.a.wilkins at gmail.com
Tue Apr 2 22:28:03 CEST 2013

During the last GSoC I made some modifications to the text editor so that
it would batch text before drawing it instead of drawing on character at a
time.  (Since I was removing immediate mode calls from swiss-cheese,
sending one character at a time as WAY too much overhead.)

The recent changes to the text editor have been a bit of a nightmare to
merge.  The code is complicated and fragile (both mine and the original).

I wanted to touch base and see if it would be OK to see about going ahead
and integrating swiss-cheese's more efficient text rendering into trunk.
 Perhaps I could also refactor some of the code to be a little bit more
maintainable as well.

The reason I'm asking is I'm not sure if somebody else might have plans for
this area, so I don't want to just continue as I am (merging complex
changes) if it just going to be blown away.

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