[Bf-committers] 3D cursor manipulation improvements proposal

Gene Crucean emailgeneonthelist at gmail.com
Sun Sep 23 17:08:25 CEST 2012


+1

On Sun, Sep 23, 2012 at 7:16 AM, Hadrien Brissaud <hadriscus at gmail.com>wrote:

> I'd like to suggest a different way of placing the 3D cursor. The current
> methods, in my opinion, whether lack precision or ergonomy. What is
> currently possible as far as I know :
> 1/ left click to place the 3D cursor by hand (imprecision issue)
> 2/ snap the 3D cursor to object / vertex (need to have an object or a
> vertex at that exact position in the first place)
>
> I suggest implementing a "CD cursor placement" mode/context, triggered by a
> hotkey (or a right click), where it'd be possible to manipulate it like any
> other object, using custom transform orientations and/or snapping if
> needed. Once placed, hitting enter would bring you back to the previous
> mode (object, edit, sculpt... whatever you were in).
>
> thanks,
>
> Hadrien Brissaud
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> Bf-committers at blender.org
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>



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