[Bf-committers] Regarding sticky coordinates removal from blender

Michael Fox mfoxdogg at gmail.com
Sat Sep 22 01:09:38 CEST 2012


My vote is for putting them back, since its clear they are being used, 
so as long as BI is still being used sticky should remain, just not on 
bugs associated with it that the feature is no longer developed and will 
not be fixed. Not to mention its very late in the cycle to be doing this

On 22/09/12 08:34, Campbell Barton wrote:
> @Lockal,
>
> Cameras really shouldn't be scaled - when you scale a camera it won't
> render scaled, so UV project is correct in this case.
>
> On Sat, Sep 22, 2012 at 5:12 AM, Lockal S <lockalsash at gmail.com> wrote:
>> Project from view ignores the scale and aspect of camera. Additional
>> uv tweaking is needed to match the scale of original image.
>>
>> The other potential replacement could be adding and applying UvProject
>> modifier on the special uv layer, however it distorts uvs in
>> perspective mode.
> Can you expand on this? - not sure what you mean.
>
>>   Also it doesn't take image aspect into account
>> (default aspect is (1, 1)). And even after fixing distortion in
>> uvproject modifier there are still problems:
> The aspect is 1:1 but its a setting that can be modified. Adding an
> option to use the scenes aspect can be done easily, though it does
> create a tricky dependency (changing scene aspect would need to update
> modifiers).
>
>> 1) No replacement in do_versions provided
> Since this has been hidden for so long, my assumption was that users
> were not accessing.
>
>> 2) No changes in documentation and release notes
> Yep. this needs doing.
>
>> 3) Even then Spacebar menu -> Add sticky is easier than going to
>> modifiers panel, adding Uv project modifier, setting image, setting
>> aspect, setting camera and clicking apply after each geometry change.
> I see your point but dont think its an argument for keeping sticky -
> such a tool can be added as an operator accessible from C, or a macro
> / py script.
> eg - http://www.graphicall.org/ftp/ideasman42/uv_project_apply.py
>
>> On Fri, Sep 21, 2012 at 9:32 PM, Nate Wiebe <natewiebe13 at gmail.com> wrote:
>>> Unless I'm missing out on something, using project from view uvs is a
>>> better solution and works with cycles.
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>
>



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