[Bf-committers] Cursor snaps to objects

Campbell Barton ideasman42 at gmail.com
Fri Sep 21 04:27:58 CEST 2012


Yep, it used to be included (hidden) in the Auto-Depth option, but
Andy wanted to use cursor depth without other auto-depth navigation -
so it was split out.

On Fri, Sep 21, 2012 at 11:44 AM, Jonathan Williamson
<jonathan at cgcookie.com> wrote:
> Oh, good call Luke. I was not aware of that and has mistakenly enabled it. Thanks!
>
> Is that an addition to 2.64? I hadn't ever seen it.
>
> --
> Jonathan Williamson
> Education Manager and Instructor
> CG Cookie, Inc
> http://cgcookie.com
>
>
> On Thursday, September 20, 2012 at 8:42 PM, Luke Frisken wrote:
>
>> Does this still occur with the cursor depth option turned off?
>>
>> On Fri, Sep 21, 2012 at 11:32 AM, Jonathan Williamson <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)
>> > wrote:
>>
>>
>> > Hey everyone,
>> >
>> > At what point did the 3D Cursor get changed to snap to any object
>> > underneath it when placing it with the LMB? What was the rational behind
>> > this?
>> >
>> > In my experience this is already causing a lot of problems when wanting to
>> > set the cursor for a specific purpose. This is particularly problematic
>> > when using Empties with Images as references or background images, as
>> > anytime you place the cursor it snaps to the position of the empty.
>> >
>> > Any thoughts on this?
>> >
>> > --
>> > Jonathan Williamson
>> > Education Manager and Instructor
>> > CG Cookie, Inc
>> > http://cgcookie.com
>> >
>> > _______________________________________________
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>> > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>>
>> --
>> > From Luke
>>
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>>
>
>
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-- 
- Campbell


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