[Bf-committers] Porting of Blender on Android

David Jeske jeske at gmail.com
Thu Sep 13 05:24:40 CEST 2012


On Sun, Aug 5, 2012 at 9:21 PM, Alexandr Kuznetsov <kuzsasha at gmail.com>wrote:

> The main problem is that Blender uses OpenGL for UI and 3D view, but
> Android (and other mobile devices) have only OpenGL ES (subset of OpenGL)
>

If you havn't yet seen this, you might find it relevant.. JWZ implemented a
basic wrapper offering OpenGL style calls ontop of OpenGL with reasonable
performance..

http://www.jwz.org/blog/2012/06/i-have-ported-xscreensaver-to-the-iphone/


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