[Bf-committers] Two details that got away from Blender design concepts

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Oct 30 20:02:52 CET 2012

I've been pointed out by Pablo that the same layer behavior is present
on the renderlayer masks. Here I can repeat the exact same points.
Maybe this was a choice made to prevent users from clearing the mask
selection in a time the undo system didn't work too well? Now if you
make a mistake (forget to press shift) you can simply undo

Daniel Salazar

On Tue, Oct 30, 2012 at 12:50 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> This are two simple details that are in blender for some time. I
> woudn't pester about this if they weren't getting in the way all the
> time. I'd like to have another discussion about them and hopefully get
> to a solution.
> 1) Node editor release confirm
> The tweak (right mouse drag) behavior in the node editor is the only
> place in any other editable part in blender where "Release Confirms"
> is forced to the user, like it or not. It forces the user to re-think
> the tweak behavior every time he/she switches to another editor. This
> is wrong because tweak is something we should do naturally and
> effortlessly.
> More importantly we have an editing preference for those who like this
> behavior but it's ignored in the node editor:
> http://www.zanqdo.com/tmp/ReleaseConfirm.png
> This hack also fails interestingly on the Detach node operator
> (Alt+Tweak) where it reverts to obeying the preference after the tweak
> so you do have to click to confirm!
> Please let it respect the preference again so everyone can have it as we prefer
> 2) Dupli Visibility
> Dupligroup layer visibility toggles work different than any other
> layer toggle in Blender.
> Normally clicking on a slot disables the rest, while shift-clicking on
> a layer adds to the selection. This is in line with everything else in
> blender. But Dupligroup visibility is different. You click on a layer
> and you toggle it while shift clicking does exactly the same.
> This change was made (to my understanding) because of an assumption
> that you usually just want to disable 1 or 2 hidden layers. This might
> be the case for some people but that's just a personal preference. In
> my case for example, for better clarity and cleanness I prefer to only
> enable the layers that have dupli-visible geometry while keeping all
> the rest nicely disabled like this.
> http://www.zanqdo.com/tmp/Dupli_Visibility.png
> So there you go, the assumption is now invalidated and we still have a
> counter intuitive widget that forces the user to click *18 times* in
> order to disable the hidden layers. With the standard system this
> would only take 2 shift clicks.
> On the other hand, for those who still prefer to only disable the
> hidden layers it would also take only 1 or 2 shift-clicks! I can not
> think of a real reason why the standard behavior is ignored here just
> to save a single key press to some users
> thx
> Daniel Salazar
> patazstudio.com

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