[Bf-committers] Flame Simulator

Scott Aufderheide saufderh at nd.edu
Tue Oct 30 03:52:04 CET 2012


Thanks for the replies everyone. I'll look into some of these alternative
paths/projects and see where to go from there.

Thanks again,
Scott Aufderheide

On Thu, Oct 25, 2012 at 4:09 PM, patrick boelens <p_boelens at msn.com> wrote:

>
> Lukas, you mentioned a physics overhaul being planned. I remember some
> time ago reading about possibly using an existing library like PhysBAM [1]
> for this. I don't know what was eventually decided on this (if anything),
> but while this would be a major undertaking, perhaps making a start at
> integrating something like this could be a viable option for the project?
> (I am looking at this kind of in the sense of integrating libmv, but may
> be completely off on the complexity of this.)
>
> [1] http://physbam.stanford.edu/
>
> -Patrick
>
> > Date: Thu, 25 Oct 2012 15:09:25 -0400
> > From: howard.trickey at gmail.com
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] Flame Simulator
> >
> > On Thu, Oct 25, 2012 at 2:49 PM, Dalai Felinto <dfelinto at gmail.com>
> wrote:
> >
> > > Hi Scotts,,
> > >
> > > >> My partner and I are in a data structures
> > > >> course, and for our final project we are supposed to work with a
> open
> > > >> source project and try to implement or improve data structures for
> that
> > > >> project.
> > >
> > > I know a flame throw is something fun (it gotta be, right?), but if
> > > you look at more backend 'data structure' projects it could be
> > > rewarding too (for users at least).
> > >
> > > Two projects came to my mind. I'm not sure they fit in the scope you
> > > are looking for but here it go:
> > >
> > > 1) To extend BMesh ... Blender recently change it internal mesh data
> > > structure into a kind of a radial-edge architectur [1]. Although bmesh
> > > seems to be working fine, it supports no holed meshes. The code is
> > > even there, but commented out.
> > >
> > >
> > This is probably too hard for a limited term student project.   The
> > assumption that there are no holes is hidden implicitly throughout all of
> > the editors and modifiers, making this a very challenging project.
> >
> >
> > > 2) Alembic support ... Jeroen Bakker started working on this [2] but
> > > I'm not sure how far did he go. It sounds "data structure related"
> > >
> > > Good luck with your project,
> > > Dalai
> > >
> > >
> > > [1]
> http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design
> > > [2]
> http://www.mail-archive.com/bf-committers@blender.org/msg12436.html
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