[Bf-committers] Flame Simulator

Dalai Felinto dfelinto at gmail.com
Thu Oct 25 20:49:00 CEST 2012

Hi Scotts,,

>> My partner and I are in a data structures
>> course, and for our final project we are supposed to work with a open
>> source project and try to implement or improve data structures for that
>> project.

I know a flame throw is something fun (it gotta be, right?), but if
you look at more backend 'data structure' projects it could be
rewarding too (for users at least).

Two projects came to my mind. I'm not sure they fit in the scope you
are looking for but here it go:

1) To extend BMesh ... Blender recently change it internal mesh data
structure into a kind of a radial-edge architectur [1]. Although bmesh
seems to be working fine, it supports no holed meshes. The code is
even there, but commented out.

2) Alembic support ... Jeroen Bakker started working on this [2] but
I'm not sure how far did he go. It sounds "data structure related"

Good luck with your project,

[1] http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh/Design
[2] http://www.mail-archive.com/bf-committers@blender.org/msg12436.html

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