[Bf-committers] Autokey and 3D viewport outline

Nicholas Rishel rishel.nick at gmail.com
Tue Oct 16 06:02:45 CEST 2012


Done, the image doesn't quite do it justice due to scaling and lack of
perception of time. Also, the color is placeholder since red - or at least
the red I was playing with - isn't ideal due to contrast issues.

On Mon, Oct 15, 2012 at 11:29 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> Can you provide a pic? cheers
>
> Daniel Salazar
> patazstudio.com
>
>
> On Mon, Oct 15, 2012 at 9:21 PM, Nicholas Rishel <rishel.nick at gmail.com>
> wrote:
> > Feedback on this UI tweak to communicate that autokey is enabled would be
> > appreciated: http://www.graphicall.org/1009
> >
> > On Sun, Oct 14, 2012 at 10:44 PM, Nathan Vegdahl <cessen at cessen.com>
> wrote:
> >
> >> Fair enough.
> >>
> >> I only ever use autokey with "only key available" enabled, so unless
> >> something already has animation on it, it doesn't insert keys.  I find
> >> it preferable, because even in scenes that I am animating, there are
> >> often objects that shouldn't be animated but still may need to be
> >> adjusted (especially in layout phase).
> >>
> >> I forget that a lot of people don't work with that option enabled,
> >> though.  For me, personally, I would love for these settings to not be
> >> carried with blend files.  But I can see that's pretty specific to the
> >> settings I use.
> >>
> >> --Nathan
> >>
> >>
> >> On Sun, Oct 14, 2012 at 5:24 AM, Bol Bib <bollebib at hotmail.com> wrote:
> >> > I hope I'm forgiven for adding my 2 cents in a mainly developper
> centric
> >> mailing list.
> >> >
> >> > as an animator I will tell you that is a bad idea.
> >> > for 2 reasons
> >> > 1)The
> >> >  default preferences file is at the moment not versatile enough to
> >> > tinker with User preferences on this level (not unless the GSOC
> >> > concerning user preferences by vino gets included in trunk)
> >> >
> >> > plus it would not be apparent that this saves with the preferences as
> it
> >> is an ACTION not a preference (imo)
> >> >
> >> >
> >> > 2)
> >> >  if I were to have a default of autokey on in my settings then that
> >> > means that even when I'm modeling,texture painting or other stuff
> before
> >> >  I even get near animating ,I will have to close the autokey every
> time I
> >> >  open a blend. (If I understand you well enough,I might be mistaken)
> >> >
> >> > This seems counterproductive even if it's a wellmeaning idea.
> >> >
> >> > Autokey should only be activated when you are in animating stage,and
> >> that means imo it should be a blend preference,not a default in User
> >> preferences.
> >> >
> >> >
> >> >
> >> > A decent way of communicating/displaying that autokey is on should be
> >> good enough...whatever way the blender devs agree upon....IMO
> >> >
> >> >
> >> > pardon my intrusion ^^
> >> >
> >> >
> >> >
> >> >
> >> >> Message: 10
> >> >> Date: Sun, 14 Oct 2012 00:40:33 -0700
> >> >> From: Nathan Vegdahl <cessen at cessen.com>
> >> >> Subject: Re: [Bf-committers] Autokey and 3D viewport outline
> >> >> To: bf-blender developers <bf-committers at blender.org>
> >> >> Message-ID:
> >> >>       <
> >> CAE91w2vuiOHe8gbSd8nNrBKJdRDvSkxLAMf+ZyhQ4HRCe6PvQw at mail.gmail.com>
> >> >> Content-Type: text/plain; charset=ISO-8859-1
> >> >>
> >> >> > I would be very opposed to disabling auto-key on load
> >> >>
> >> >> I think you may have misunderstood me.  I am not suggesting that
> >> >> autokey be disabled every time you load Blender or a new file.  I'm
> >> >> suggesting that autokey and related settings should be a setting that
> >> >> does not get carried around by blend files.
> >> >>
> >> >> So, for example, an animator that uses autokey would turn it on and
> >> >> save it as part of their default settings.  Then it would always be
> on
> >> >> for them, even if they open someone else's file.
> >> >>
> >> >> Similarly, an animator (or other user) that does not use autokey
> would
> >> >> turn it off, and save _that_ as part of their default settings.  Then
> >> >> it would always be off for them, even if they open someone else's
> >> >> file.
> >> >>
> >> >> In short, I think that autokey and related settings may be a poor
> >> >> thing for normal blend files to carry around.  Some (most?) settings
> >> >> are great for blend files to carry around.  But I'm thinking autokey
> >> >> may not be one of them.
> >> >>
> >> >> --Nathan
> >> >>
> >> >>
> >> >> On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com
> >> >> <zanqdo at gmail.com> wrote:
> >> >> > I would be very opposed to disabling auto-key on load, in the past
> it
> >> >> > was like that and resulted in lost work for animators all the
> time. If
> >> >> > an animator is activly working on a shot he should not have to
> >> >> > remember to activate autokey every time he/she goes for a coffee
> break
> >> >> > or switches files.
> >> >> >
> >> >> > I think the way it is current is getting quite close to what it
> should
> >> >> > be. Maybe a bit of a stronger hint wont hurt but it's certainly
> more
> >> >> > flashy than a static icon on the timeline
> >> >> >
> >> >> > Daniel Salazar
> >> >> > patazstudio.com
> >> >> >
> >> >> >
> >> >> > On Fri, Oct 12, 2012 at 10:20 PM, Nathan Vegdahl <
> cessen at cessen.com>
> >> wrote:
> >> >> >> Maybe we should take an entirely different approach to this.
> >> >> >>
> >> >> >> What if we just make auto-key settings not loaded from blend
> files by
> >> >> >> default?  That way people keep the auto-key prefs they're used to.
> >>  It
> >> >> >> doesn't seem like this is the kind of setting that makes sense to
> >> >> >> carry along with blend files anyway.  It's very specific to
> people's
> >> >> >> own workflows.
> >> >> >>
> >> >> >> Then there is no need for an indicator in the first place.
> >> >> >>
> >> >> >> --Nathan
> >> >> >>
> >> >> >>
> >> >> >> On Fri, Oct 12, 2012 at 9:17 PM, Nathan Vegdahl <
> cessen at cessen.com>
> >> wrote:
> >> >> >>>> It's fine to have an indicator that autokey is on,
> >> >> >>>> it just doesn't need to look as if something bad is happening.
> >> >> >>>
> >> >> >>> Just keep in mind that the original motivation of all of this was
> >> that
> >> >> >>> the auto-key toggle in the timeline was not visually obvious
> enough.
> >> >> >>>
> >> >> >>> In general, there is going to be a conflict between the purpose
> of
> >> the
> >> >> >>> feature and people who are annoyed by its non-subtley.  We
> already
> >> >> >>> have a subtle indicator: the auto-key toggle button.  The entire
> >> point
> >> >> >>> of this is to _not_ be subtle.
> >> >> >>>
> >> >> >>> (And incidentally, now that you mention it, I agree, red should
> be
> >> >> >>> reserved for errors.)
> >> >> >>>
> >> >> >>> --Nathan
> >> >> >>>
> >> >> >>>
> >> >> >>> On Mon, Oct 8, 2012 at 11:43 PM, Brecht Van Lommel
> >> >> >>> <brechtvanlommel at pandora.be> wrote:
> >> >> >>>> It was made optional now in svn, but I think that does not
> really
> >> >> >>>> address the issue. It's fine to have an indicator that autokey
> is
> >> on,
> >> >> >>>> it just doesn't need to look as if something bad is happening.
> Red
> >> >> >>>> should be reserved for errors. There is no need for a
> warning/error
> >> >> >>>> here, just good feedback about what is happening.
> >> >> >>>>
> >> >> >>>> For example improve the blinking so that it's more like the
> report
> >> >> >>>> message blinking in the info header (which is better visible),
> show
> >> >> >>>> the autokey icon in the 3D view header or next to the object
> name,
> >> >> >>>> color the header a bit yellow, or show a report that X keyframes
> >> were
> >> >> >>>> inserted after transform is done. I don't know which combination
> >> works
> >> >> >>>> best but the red border is just too much and the current
> blinking
> >> is
> >> >> >>>> not very visible by itself.
> >> >> >>>>
> >> >> >>>> Brecht.
> >> >> >>>>
> >> >> >>>> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi
> >> >> >>>> <francesco.siddi at gmail.com> wrote:
> >> >> >>>>> Hello,
> >> >> >>>>>
> >> >> >>>>> a new feature has recently been introduced in Blender: when
> >> Autokey is
> >> >> >>>>> turned on and some object/armature transformation is performed,
> >> every 3D
> >> >> >>>>> viewport gets a red outline and a message reminding the user of
> >> the fact
> >> >> >>>>> the a keyframe will be created at the end of the
> transformation.
> >> >> >>>>>
> >> >> >>>>> After talking with other users, it seems clear that this
> feature
> >> should at
> >> >> >>>>> least be optional, if not off by default. It's quite
> distracting
> >> to work
> >> >> >>>>> with a flashing outline all the time.
> >> >> >>>>>
> >> >> >>>>> Thank you!
> >> >> >>>>> Francesco
> >> >> >>>>> _______________________________________________
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> >> >> >>>>> Bf-committers at blender.org
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> >> >>
> >> >>
> >> >> ------------------------------
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> >> >>
> >> >> End of Bf-committers Digest, Vol 99, Issue 14
> >> >> *********************************************
> >> >
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