[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51356] trunk/blender: Add BMesh and WM symmetrize operators

Nicholas Bishop nicholasbishop at gmail.com
Tue Oct 16 03:39:37 CEST 2012


I agree a modifier version would be nice. I've been thinking though
that as new BMesh tools are added, there might be room for a lot of
new modifiers. (For example, the convex hull operator I added in the
last release would also work well as a modifier.) Perhaps it would be
better to create a generic BMesh modifier that applies a BMesh
operator to the input?

-Nicholas

On Mon, Oct 15, 2012 at 9:26 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Not so fast! This is too cool to exist only as an operator. What about
> a modifier? ^_^
>
> awesomesauce
>
> Daniel Salazar
> patazstudio.com
>
>
> On Mon, Oct 15, 2012 at 5:50 PM, Nicholas Bishop
> <nicholasbishop at gmail.com> wrote:
>> Revision: 51356
>>           http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51356
>> Author:   nicholasbishop
>> Date:     2012-10-15 23:50:09 +0000 (Mon, 15 Oct 2012)
>> Log Message:
>> -----------
>> Add BMesh and WM symmetrize operators
>>
>> * The symmetrize operation makes the input mesh elements symmetrical,
>>   but unlike mirroring it only copies in one direction. The edges and
>>   faces that cross the plane of symmetry are split as needed to
>>   enforce symmetry.
>>
>> * The symmetrize operator can be controlled with the "direction"
>>   property, which combines the choices of symmetry plane and
>>   positive-negative/negative-positive. The enum for this is
>>   BMO_SymmDirection.
>>
>> * Added menu items in the top-level Mesh menu and the WKEY specials
>>   menu.
>>
>> * Documentation:
>>   http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize
>>
>> * Reviewed by Brecht:
>>   https://codereview.appspot.com/6618059
>>
>> Modified Paths:
>> --------------
>>     trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
>>     trunk/blender/source/blender/bmesh/CMakeLists.txt
>>     trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
>>     trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
>>     trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h
>>     trunk/blender/source/blender/editors/mesh/editmesh_tools.c
>>     trunk/blender/source/blender/editors/mesh/mesh_intern.h
>>     trunk/blender/source/blender/editors/mesh/mesh_ops.c
>>
>> Added Paths:
>> -----------
>>     trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c
>>
>> Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
>> ===================================================================
>> --- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-15 23:17:24 UTC (rev 51355)
>> +++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -1668,7 +1668,7 @@
>>          layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
>>
>>          layout.separator()
>> -
>> +        layout.operator("mesh.symmetrize")
>>          layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
>>          layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
>>          layout.operator("mesh.duplicate_move")
>> @@ -1719,6 +1719,7 @@
>>          layout.operator("mesh.shape_propagate_to_all")
>>          layout.operator("mesh.select_vertex_path")
>>          layout.operator("mesh.sort_elements")
>> +        layout.operator("mesh.symmetrize")
>>
>>
>>  class VIEW3D_MT_edit_mesh_select_mode(Menu):
>>
>> Modified: trunk/blender/source/blender/bmesh/CMakeLists.txt
>> ===================================================================
>> --- trunk/blender/source/blender/bmesh/CMakeLists.txt   2012-10-15 23:17:24 UTC (rev 51355)
>> +++ trunk/blender/source/blender/bmesh/CMakeLists.txt   2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -52,6 +52,7 @@
>>         operators/bmo_mirror.c
>>         operators/bmo_primitive.c
>>         operators/bmo_removedoubles.c
>> +       operators/bmo_symmetrize.c
>>         operators/bmo_subdivide.c
>>         operators/bmo_subdivide.h
>>         operators/bmo_triangulate.c
>>
>> Modified: trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
>> ===================================================================
>> --- trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-10-15 23:17:24 UTC (rev 51355)
>> +++ trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -1182,6 +1182,29 @@
>>         0
>>  };
>>
>> +/*
>> + * Symmetrize
>> + *
>> + * Mekes the mesh elements in the "input" slot symmetrical. Unlike
>> + * normal mirroring, it only copies in one direction, as specified by
>> + * the "direction" slot. The edges and faces that cross the plane of
>> + * symmetry are split as needed to enforce symmetry.
>> + *
>> + * All new vertices, edges, and faces are added to the "geomout" slot.
>> + */
>> +static BMOpDefine bmo_symmetrize_def = {
>> +       "symmetrize",
>> +       {{BMO_OP_SLOT_ELEMENT_BUF, "input"},
>> +        {BMO_OP_SLOT_INT, "direction"},
>> +
>> +        /* Outputs */
>> +        {BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
>> +
>> +        {0} /* null-terminating sentinel */},
>> +       bmo_symmetrize_exec,
>> +       0
>> +};
>> +
>>  BMOpDefine *opdefines[] = {
>>         &bmo_automerge_def,
>>         &bmo_average_vert_facedata_def,
>> @@ -1246,6 +1269,7 @@
>>         &bmo_split_def,
>>         &bmo_split_edges_def,
>>         &bmo_subdivide_edges_def,
>> +       &bmo_symmetrize_def,
>>         &bmo_transform_def,
>>         &bmo_translate_def,
>>         &bmo_triangle_fill_def,
>>
>> Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
>> ===================================================================
>> --- trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h      2012-10-15 23:17:24 UTC (rev 51355)
>> +++ trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h      2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -266,6 +266,16 @@
>>         DEL_ONLYTAGGED
>>  };
>>
>> +typedef enum {
>> +       BMO_SYMMETRIZE_NEGATIVE_X,
>> +       BMO_SYMMETRIZE_NEGATIVE_Y,
>> +       BMO_SYMMETRIZE_NEGATIVE_Z,
>> +
>> +       BMO_SYMMETRIZE_POSITIVE_X,
>> +       BMO_SYMMETRIZE_POSITIVE_Y,
>> +       BMO_SYMMETRIZE_POSITIVE_Z,
>> +} BMO_SymmDirection;
>> +
>>  void BMO_op_flag_enable(BMesh *bm, BMOperator *op, const int op_flag);
>>  void BMO_op_flag_disable(BMesh *bm, BMOperator *op, const int op_flag);
>>
>>
>> Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h
>> ===================================================================
>> --- trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h 2012-10-15 23:17:24 UTC (rev 51355)
>> +++ trunk/blender/source/blender/bmesh/intern/bmesh_operators_private.h 2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -96,6 +96,7 @@
>>  void bmo_split_edges_exec(BMesh *bm, BMOperator *op);
>>  void bmo_split_exec(BMesh *bm, BMOperator *op);
>>  void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op);
>> +void bmo_symmetrize_exec(BMesh *bm, BMOperator *op);
>>  void bmo_transform_exec(BMesh *bm, BMOperator *op);
>>  void bmo_translate_exec(BMesh *bm, BMOperator *op);
>>  void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op);
>>
>> Added: trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c
>> ===================================================================
>> --- trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c                               (rev 0)
>> +++ trunk/blender/source/blender/bmesh/operators/bmo_symmetrize.c       2012-10-15 23:50:09 UTC (rev 51356)
>> @@ -0,0 +1,663 @@
>> +/*
>> + * ***** BEGIN GPL LICENSE BLOCK *****
>> + *
>> + * This program is free software; you can redistribute it and/or
>> + * modify it under the terms of the GNU General Public License
>> + * as published by the Free Software Foundation; either version 2
>> + * of the License, or (at your option) any later version.
>> + *
>> + * This program is distributed in the hope that it will be useful,
>> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
>> + * GNU General Public License for more details.
>> + *
>> + * You should have received a copy of the GNU General Public License
>> + * along with this program; if not, write to the Free Software Foundation,
>> + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
>> + *
>> + * Contributor(s): Nicholas Bishop
>> + *
>> + * ***** END GPL LICENSE BLOCK *****
>> + */
>> +
>> +#include "MEM_guardedalloc.h"
>> +
>> +#include "BLI_array.h"
>> +#include "BLI_math.h"
>> +#include "BLI_utildefines.h"
>> +
>> +#include "bmesh.h"
>> +#include "intern/bmesh_operators_private.h"
>> +
>> +enum {
>> +       SYMM_OUTPUT_GEOM = (1 << 0)
>> +};
>> +
>> +/* Note: don't think there's much need to make these user-adjustable? */
>> +#define SYMM_AXIS_THRESHOLD 0.00002f
>> +#define SYMM_VERT_THRESHOLD 0.00002f
>> +
>> +typedef enum {
>> +       /* Coordinate lies on the side being copied from */
>> +       SYMM_SIDE_KEEP,
>> +       /* Coordinate lies on the side being copied from and within the
>> +        * axis threshold */
>> +       SYMM_SIDE_AXIS,
>> +       /* Coordinate lies on the side being copied to */
>> +       SYMM_SIDE_KILL
>> +} SymmSide;
>> +
>> +typedef struct {
>> +       BMesh *bm;
>> +       BMOperator *op;
>> +
>> +       int axis;
>> +       BMO_SymmDirection direction;
>> +
>> +       /* Maps from input vertices to their mirrors. If the vertex
>> +        * doesn't have a mirror, it's not in this map. If the vertex is
>> +        * within the axis threshold, it's mapped to itself. */
>> +       GHash *vert_symm_map;
>> +
>> +       /* Edges that cross the symmetry plane and are asymmetric get
>> +        * split. This map goes from input edges to output vertices. If an
>> +        * edge is not split, it's not in this map. */
>> +       GHash *edge_split_map;
>> +} Symm;
>> +
>> +/* Return which side the coordinate lies on */
>> +static SymmSide symm_co_side(const Symm *symm,
>> +                                                        const float *co)
>> +{
>> +       float comp = co[symm->axis];
>> +       if (ELEM3(symm->direction,
>> +                         BMO_SYMMETRIZE_NEGATIVE_X,
>> +                         BMO_SYMMETRIZE_NEGATIVE_Y,
>> +                         BMO_SYMMETRIZE_NEGATIVE_Z))
>> +       {
>> +               comp = -comp;
>> +       }
>> +
>> +       if (comp >= 0) {
>> +               if (comp < SYMM_AXIS_THRESHOLD)
>> +                       return SYMM_SIDE_AXIS;
>> +               else
>> +                       return SYMM_SIDE_KEEP;
>> +       }
>> +       else
>> +               return SYMM_SIDE_KILL;
>> +}
>> +
>> +/* Output vertices and the vert_map array */
>> +static void symm_verts_mirror(Symm *symm)
>> +{
>> +       BMOIter oiter;
>> +       BMVert *src_v, *dst_v;
>> +
>> +       symm->vert_symm_map = BLI_ghash_ptr_new(AT);
>> +
>> +       BMO_ITER (src_v, &oiter, symm->bm, symm->op, "input", BM_VERT) {
>> +               SymmSide side = symm_co_side(symm, src_v->co);
>> +               float co[3];
>> +
>> +               switch (side) {
>> +                       case SYMM_SIDE_KEEP:
>> +                               /* The vertex is outside the axis area; output its mirror */
>> +                               copy_v3_v3(co, src_v->co);
>> +                               co[symm->axis] = -co[symm->axis];
>> +
>> +                               dst_v = BM_vert_create(symm->bm, co, src_v);
>> +                               BMO_elem_flag_enable(symm->bm, dst_v, SYMM_OUTPUT_GEOM);
>> +                               BLI_ghash_insert(symm->vert_symm_map, src_v, dst_v);
>> +                               break;
>> +
>> +                       case SYMM_SIDE_AXIS:
>> +                               /* The vertex is within the axis area, snap to center */
>> +                               src_v->co[symm->axis] = 0;
>> +                               /* Vertex isn't copied, map to itself */
>> +                               BLI_ghash_insert(symm->vert_symm_map, src_v, src_v);
>> +                               break;
>> +
>> +                       case SYMM_SIDE_KILL:
>> +                               /* The vertex does not lie in the half-space being
>> +                                * copied from, nothing to do */
>> +                               break;
>> +               }
>> +       }
>> +}
>> +
>> +static int symm_edge_crosses_axis(const Symm *symm, const BMEdge *e)
>> +{
>> +       const int sides[2] = {symm_co_side(symm, e->v1->co),
>> +                                                 symm_co_side(symm, e->v2->co)};
>> +
>> +       return ((sides[0] != SYMM_SIDE_AXIS) &&
>> +                       (sides[1] != SYMM_SIDE_AXIS) &&
>> +                       (sides[0] != sides[1]));
>> +}
>> +
>> +/* Output edge split vertices for asymmetric edges and the edge_splits
>> + * mapping array */
>> +static void symm_split_asymmetric_edges(Symm *symm)
>> +{
>> +       BMOIter oiter;
>> +       BMEdge *e;
>> +
>> +       symm->edge_split_map = BLI_ghash_ptr_new(AT);
>> +
>> +       BMO_ITER (e, &oiter, symm->bm, symm->op, "input", BM_EDGE) {
>> +               float flipped[3];
>> +
>> +               copy_v3_v3(flipped, e->v1->co);
>> +               flipped[symm->axis] = -flipped[symm->axis];
>> +
>> +               if (symm_edge_crosses_axis(symm, e) &&
>> +                       (!compare_v3v3(e->v2->co, flipped, SYMM_VERT_THRESHOLD)))
>> +               {
>> +                       /* Endpoints lie on opposite sides and are asymmetric */
>> +
>> +                       BMVert *v;
>> +                       float lambda = 0, edge_dir[3], co[3];
>> +                       float plane_co[3][3][3] = {
>> +                               /* axis == 0 */
>> +                               {{0, 0, 0}, {0, 1, 0}, {0, 0, 1}},
>> +                               /* axis == 1 */
>> +                               {{0, 0, 0}, {1, 0, 0}, {0, 0, 1}},
>> +                               /* axis == 2 */
>> +                               {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}},
>> +                       };
>> +                       int r;
>> +
>> +                       /* Find intersection of edge with symmetry plane */
>> +                       sub_v3_v3v3(edge_dir, e->v2->co, e->v1->co);
>> +                       normalize_v3(edge_dir);
>> +                       r = isect_ray_plane_v3(e->v1->co,
>> +                                                                  edge_dir,
>> +                                                                  plane_co[symm->axis][0],
>> +                                                                  plane_co[symm->axis][1],
>> +                                                                  plane_co[symm->axis][2],
>> +                                                                  &lambda, TRUE);
>> +                       BLI_assert(r);
>> +
>> +                       madd_v3_v3v3fl(co, e->v1->co, edge_dir, lambda);
>> +                       co[symm->axis] = 0;
>> +
>> +                       /* Edge is asymmetric, split it with a new vertex */
>> +                       v = BM_vert_create(symm->bm, co, e->v1);
>> +                       BMO_elem_flag_enable(symm->bm, v, SYMM_OUTPUT_GEOM);
>> +                       BLI_ghash_insert(symm->edge_split_map, e, v);
>> +               }
>> +       }
>> +}
>> +
>> +static void symm_mirror_edges(Symm *symm)
>> +{
>> +       BMOIter oiter;
>> +       BMEdge *e;
>> +
>> +       BMO_ITER (e, &oiter, symm->bm, symm->op, "input", BM_EDGE) {
>> +               BMVert *v1 = NULL, *v2 = NULL;
>> +               BMEdge *e_new;
>> +
>> +               v1 = BLI_ghash_lookup(symm->vert_symm_map, e->v1);
>> +               v2 = BLI_ghash_lookup(symm->vert_symm_map, e->v2);
>> +
>> +               if (v1 && v2) {
>> +                       e_new = BM_edge_create(symm->bm, v1, v2, e, TRUE);
>> +                       BMO_elem_flag_enable(symm->bm, e_new, SYMM_OUTPUT_GEOM);
>> +               }
>> +               else if (v1 || v2) {
>>
>> @@ Diff output truncated at 10240 characters. @@
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