[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [51233] trunk/blender/intern/cycles: Cycles: camera motion blur enabled.

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Oct 12 00:46:25 CEST 2012


Very nice speed and result. I wonder if this can eventually be made to
work in the viewport, it would be a shame not to

cheers!

Daniel Salazar
patazstudio.com


On Tue, Oct 9, 2012 at 12:37 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> Revision: 51233
>           http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51233
> Author:   blendix
> Date:     2012-10-09 18:37:14 +0000 (Tue, 09 Oct 2012)
> Log Message:
> -----------
> Cycles: camera motion blur enabled.
>
> Still more work needed to get object motion blur ready.
>
> Modified Paths:
> --------------
>     trunk/blender/intern/cycles/blender/addon/ui.py
>     trunk/blender/intern/cycles/blender/blender_object.cpp
>     trunk/blender/intern/cycles/blender/blender_sync.cpp
>     trunk/blender/intern/cycles/kernel/kernel_bvh.h
>     trunk/blender/intern/cycles/kernel/kernel_camera.h
>     trunk/blender/intern/cycles/kernel/kernel_object.h
>     trunk/blender/intern/cycles/kernel/kernel_path.h
>     trunk/blender/intern/cycles/kernel/kernel_shader.h
>     trunk/blender/intern/cycles/kernel/kernel_types.h
>     trunk/blender/intern/cycles/render/camera.cpp
>     trunk/blender/intern/cycles/render/mesh.cpp
>     trunk/blender/intern/cycles/render/object.cpp
>
> Modified: trunk/blender/intern/cycles/blender/addon/ui.py
> ===================================================================
> --- trunk/blender/intern/cycles/blender/addon/ui.py     2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/blender/addon/ui.py     2012-10-09 18:37:14 UTC (rev 51233)
> @@ -131,13 +131,9 @@
>
>
>  class CyclesRender_PT_motion_blur(CyclesButtonsPanel, Panel):
> -    bl_label = "Motion Blur"
> +    bl_label = "Camera Motion Blur"
>      bl_options = {'DEFAULT_CLOSED'}
>
> -    @classmethod
> -    def poll(cls, context):
> -        return False
> -
>      def draw_header(self, context):
>          rd = context.scene.render
>
>
> Modified: trunk/blender/intern/cycles/blender/blender_object.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/blender/blender_object.cpp      2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/blender/blender_object.cpp      2012-10-09 18:37:14 UTC (rev 51233)
> @@ -17,6 +17,7 @@
>   */
>
>  #include "camera.h"
> +#include "integrator.h"
>  #include "graph.h"
>  #include "light.h"
>  #include "mesh.h"
> @@ -227,7 +228,9 @@
>                                 object->use_motion = true;
>                         }
>
> -                       sync_mesh_motion(b_ob, object->mesh, motion);
> +                       /* mesh deformation blur not supported yet */
> +                       if(!scene->integrator->motion_blur)
> +                               sync_mesh_motion(b_ob, object->mesh, motion);
>                 }
>
>                 return;
>
> Modified: trunk/blender/intern/cycles/blender/blender_sync.cpp
> ===================================================================
> --- trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-10-09 18:37:14 UTC (rev 51233)
> @@ -149,6 +149,9 @@
>
>  void BlenderSync::sync_integrator()
>  {
> +#ifdef __CAMERA_MOTION__
> +       BL::RenderSettings r = b_scene.render();
> +#endif
>         PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
>
>         experimental = (RNA_enum_get(&cscene, "feature_set") != 0);
> @@ -175,7 +178,7 @@
>         integrator->layer_flag = render_layer.layer;
>
>         integrator->sample_clamp = get_float(cscene, "sample_clamp");
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         integrator->motion_blur = (!preview && r.use_motion_blur());
>  #endif
>
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_bvh.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_bvh.h     2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_bvh.h     2012-10-09 18:37:14 UTC (rev 51233)
> @@ -349,7 +349,7 @@
>
>  #ifdef __INTERSECTION_REFINE__
>         if(isect->object != ~0) {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                 Transform tfm = sd->ob_itfm;
>  #else
>                 Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_INVERSE_TRANSFORM);
> @@ -370,7 +370,7 @@
>         P = P + D*rt;
>
>         if(isect->object != ~0) {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                 Transform tfm = sd->ob_tfm;
>  #else
>                 Transform tfm = object_fetch_transform(kg, isect->object, ray->time, OBJECT_TRANSFORM);
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_camera.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_camera.h  2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_camera.h  2012-10-09 18:37:14 UTC (rev 51233)
> @@ -63,7 +63,7 @@
>         /* transform ray from camera to world */
>         Transform cameratoworld = kernel_data.cam.cameratoworld;
>
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         if(kernel_data.cam.have_motion)
>                 transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time);
>  #endif
> @@ -106,7 +106,7 @@
>         /* transform ray from camera to world */
>         Transform cameratoworld = kernel_data.cam.cameratoworld;
>
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         if(kernel_data.cam.have_motion)
>                 transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time);
>  #endif
> @@ -180,7 +180,7 @@
>         /* transform ray from camera to world */
>         Transform cameratoworld = kernel_data.cam.cameratoworld;
>
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         if(kernel_data.cam.have_motion)
>                 transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time);
>  #endif
> @@ -212,7 +212,7 @@
>         float raster_x = x + kernel_tex_interp(__filter_table, filter_u, FILTER_TABLE_SIZE);
>         float raster_y = y + kernel_tex_interp(__filter_table, filter_v, FILTER_TABLE_SIZE);
>
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         /* motion blur */
>         if(kernel_data.cam.shuttertime == 0.0f)
>                 ray->time = TIME_INVALID;
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_object.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_object.h  2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_object.h  2012-10-09 18:37:14 UTC (rev 51233)
> @@ -31,7 +31,7 @@
>  {
>         Transform tfm;
>
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         /* if we do motion blur */
>         if(sd->flag & SD_OBJECT_MOTION) {
>                 /* fetch motion transforms */
> @@ -70,7 +70,7 @@
>
>  __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         *P = transform_point(&sd->ob_tfm, *P);
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
> @@ -80,7 +80,7 @@
>
>  __device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         *P = transform_point(&sd->ob_itfm, *P);
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
> @@ -90,7 +90,7 @@
>
>  __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         *N = normalize(transform_direction_transposed(&sd->ob_tfm, *N));
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
> @@ -100,7 +100,7 @@
>
>  __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N));
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
> @@ -110,7 +110,7 @@
>
>  __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         *D = transform_direction(&sd->ob_tfm, *D);
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
> @@ -120,7 +120,7 @@
>
>  __device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd)
>  {
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
>  #else
>         Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_path.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_path.h    2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_path.h    2012-10-09 18:37:14 UTC (rev 51233)
> @@ -343,7 +343,7 @@
>                                 light_ray.P = ray_offset(sd.P, sd.Ng);
>                                 light_ray.D = ao_D;
>                                 light_ray.t = kernel_data.background.ao_distance;
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                 light_ray.time = sd.time;
>  #endif
>
> @@ -368,7 +368,7 @@
>                                 BsdfEval L_light;
>                                 bool is_lamp;
>
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                 light_ray.time = sd.time;
>  #endif
>
> @@ -520,7 +520,7 @@
>                                 light_ray.P = ray_offset(sd.P, sd.Ng);
>                                 light_ray.D = ao_D;
>                                 light_ray.t = kernel_data.background.ao_distance;
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                 light_ray.time = sd.time;
>  #endif
>
> @@ -545,7 +545,7 @@
>                                 BsdfEval L_light;
>                                 bool is_lamp;
>
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                 light_ray.time = sd.time;
>  #endif
>
> @@ -728,7 +728,7 @@
>                                         light_ray.P = ray_offset(sd.P, sd.Ng);
>                                         light_ray.D = ao_D;
>                                         light_ray.t = kernel_data.background.ao_distance;
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                         light_ray.time = sd.time;
>  #endif
>
> @@ -748,7 +748,7 @@
>                         BsdfEval L_light;
>                         bool is_lamp;
>
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                         light_ray.time = sd.time;
>  #endif
>
> @@ -867,7 +867,7 @@
>                                 bsdf_ray.dP = sd.dP;
>                                 bsdf_ray.dD = bsdf_domega_in;
>  #endif
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>                                 bsdf_ray.time = sd.time;
>  #endif
>
> @@ -925,7 +925,7 @@
>         float lens_u = path_rng(kg, &rng, sample, PRNG_LENS_U);
>         float lens_v = path_rng(kg, &rng, sample, PRNG_LENS_V);
>
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         float time = path_rng(kg, &rng, sample, PRNG_TIME);
>  #else
>         float time = 0.0f;
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_shader.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_shader.h  2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_shader.h  2012-10-09 18:37:14 UTC (rev 51233)
> @@ -68,7 +68,7 @@
>  #endif
>
>         /* matrices and time */
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         sd->ob_tfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_TRANSFORM);
>         sd->ob_itfm = object_fetch_transform(kg, sd->object, ray->time, OBJECT_INVERSE_TRANSFORM);
>
> @@ -171,7 +171,7 @@
>         }
>  #endif
>
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         sd->time = time;
>
>         sd->ob_tfm = object_fetch_transform(kg, sd->object, time, OBJECT_TRANSFORM);
> @@ -275,7 +275,7 @@
>         sd->I = -sd->P;
>         sd->shader = kernel_data.background.shader;
>         sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
> -#ifdef __MOTION__
> +#ifdef __OBJECT_MOTION__
>         sd->time = ray->time;
>  #endif
>         sd->ray_length = 0.0f;
>
> Modified: trunk/blender/intern/cycles/kernel/kernel_types.h
> ===================================================================
> --- trunk/blender/intern/cycles/kernel/kernel_types.h   2012-10-09 18:20:56 UTC (rev 51232)
> +++ trunk/blender/intern/cycles/kernel/kernel_types.h   2012-10-09 18:37:14 UTC (rev 51233)
> @@ -108,7 +108,8 @@
>  #define __PASSES__
>  #define __BACKGROUND_MIS__
>  #define __AO__
> -//#define __MOTION__
> +#define __CAMERA_MOTION__
> +//#define __OBJECT_MOTION__
>  #endif
>
>  //#define __SOBOL_FULL_SCREEN__
> @@ -129,7 +130,7 @@
>         PRNG_FILTER_V = 1,
>         PRNG_LENS_U = 2,
>         PRNG_LENS_V = 3,
> -#ifdef __MOTION__
> +#ifdef __CAMERA_MOTION__
>         PRNG_TIME = 4,
>         PRNG_UNUSED = 5,
>         PRNG_BASE_NUM = 6,
> @@ -426,7 +427,7 @@
>
> @@ Diff output truncated at 10240 characters. @@
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