[Bf-committers] eltopo

Daniel Genrich daniel.genrich at gmx.net
Tue Nov 27 10:40:18 CET 2012


Yes, there is no problem with removing eltopo from trunk (beside the 
issues I may have when merging trunk to branch) ;-)


Am 27.11.2012 10:26, schrieb Campbell Barton:
> if the version in trunk is old and not being developed, could we
> remove eltopo from trunk for the time being?
> Otherwise if we keep we could sync with recent one in the cloth-eltopo branch.
>
> Suggesting this because its the second time a developer found an issue
> with the old eltopo in trunk.
>
> On Tue, Nov 27, 2012 at 8:04 PM, Daniel Genrich <daniel.genrich at gmx.net> wrote:
>> Hey,
>>
>> Please do NOT send Tyson any patches or stuff for ELTopo in Blender
>> trunk. Blender trunk contains a really outdated version of ElTopo.
>> ElTopo development continious in the cloth-eltopo branch which also
>> contains the new 0.5b version from git.
>>
>> I am in contact with Tyson since over half a year already and this
>> confused him really hard.
>>
>> Thanks,
>> Daniel
>>
>>
>> Am 26.11.2012 12:43, schrieb Jason Wilkins:
>>> I've just contacted the maintainer of eltopo to make sure he is still
>>> taking the time to accept any improvements and it seems that he is.
>>>
>>> A couple of the show stoppers seemed to be Blender specific.  One was
>>> a misspelled library name and the other was a linker error caused by
>>> overriding new and delete.
>>>
>>>
>>>
>>>
>>> On Sun, Nov 25, 2012 at 5:06 PM, Brecht Van Lommel
>>> <brechtvanlommel at pandora.be> wrote:
>>>> Hi
>>>>
>>>> I think Daniel Genrich is the person to talk to about eltopo. We are
>>>> not actually using it in release builds, it's experimental. If they're
>>>> important fixes they can probably be applied on our version directly
>>>> and sent to the library maintainer as well?
>>>>
>>>> Brecht.
>>>>
>>>> On Sun, Nov 25, 2012 at 10:43 AM, Jason Wilkins
>>>> <jason.a.wilkins at gmail.com> wrote:
>>>>> I had some fixes for eltopo that I put on the patch manager.  That
>>>>> patch is stuff that are show stoppers that prevent it from compiling
>>>>> or could introduce weird bugs into Blender if left unchecked, so I
>>>>> assume they should be applied.
>>>>>
>>>>> However, there is a lot I'd like to do to clean up eltopo
>>>>> stylistically.  For that would it be best if I work with Tyson Brochu
>>>>> and have that eventually find its way back down into Blender?
>>>>>
>>>>> Also, who is the primary person on Blender who integrated eltopo?
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