[Bf-committers] Cursor to center of mass

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Nov 19 23:54:57 CET 2012


It's based on face areas, so it could be interpreted as the center of
mass of a hollow object.

Brecht.

On Mon, Nov 19, 2012 at 11:37 PM, Jason Wilkins
<jason.a.wilkins at gmail.com> wrote:
> I did some experiments and it does seem to work quite well, whatever
> method is used.  If nobody else wants to look at adding a "cursor to
> center of mass" option for placing the 3D cursor then I'll do it.
>
> On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbouza at hotmail.com> wrote:
>>
>> Hi! The addition of the "center of mass" option for object origins is really cool!
>>
>> Now, there are many times in rigging when you need the center of the object to be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to center of mass" option would not be used.
>> Nevertheless, the center of mass options would be really usefull for placing objects such as bones...
>>
>> So, I propose to add the center of mass option also in the Cursor snapping menu (shif+S). That would be "cursor to center of mass".
>>
>> Cheers!
>>
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