[Bf-committers] Cursor to center of mass

Jason Wilkins jason.a.wilkins at gmail.com
Mon Nov 19 23:20:25 CET 2012


I'll ask, since I hope it will save time instead of looking at the
code.  Is the "center of mass" option actually calculating a center of
mass or is it calculating a centroid?  A centroid would be equivalent
to the center of mass of a set of equally massive points at the
vertexes.  A true center of mass would require some kind of
tetrahedralization and integration over the interior mass of an
object.  That seems quite heavy duty so that is why I'm having doubts
that this feature is named correctly.

On Mon, Nov 19, 2012 at 4:00 PM, Juan Pablo Bouza <jpbouza at hotmail.com> wrote:
>
> Hi! The addition of the "center of mass" option for object origins is really cool!
>
> Now, there are many times in rigging when you need the center of the object to be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to center of mass" option would not be used.
> Nevertheless, the center of mass options would be really usefull for placing objects such as bones...
>
> So, I propose to add the center of mass option also in the Cursor snapping menu (shif+S). That would be "cursor to center of mass".
>
> Cheers!
>
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