[Bf-committers] Cursor to center of mass
Juan Pablo Bouza
jpbouza at hotmail.com
Mon Nov 19 23:00:23 CET 2012
Hi! The addition of the "center of mass" option for object origins is really cool!
Now, there are many times in rigging when you need the center of the object to be at 0 0 0, specially for exporting meshes. So, in these cases, the "origin to center of mass" option would not be used.
Nevertheless, the center of mass options would be really usefull for placing objects such as bones...
So, I propose to add the center of mass option also in the Cursor snapping menu (shif+S). That would be "cursor to center of mass".
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