[Bf-committers] Triangulate modifier

Antony Riakiotakis kalast at gmail.com
Fri Nov 9 15:46:18 CET 2012


There has been a request to me about a triangulate modifier. The
rationale for its usefulness was twofold:

1) It allows artists to non-destructively see the triangulation of their models
2) It allows to have a consistent base for bump mapping, especially
with Morten Mikkelsen's method we use for blender.

Any comments are welcome.


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