[Bf-committers] Boost dependency
daniel.genrich at gmx.net
Mon Nov 5 19:29:26 CET 2012
regarding the build effort on Windows:
Building boost on windows is a piece of cake nowadays (msvc at least)
because of some very nice and easy description in the lib folder (at
least on win64). You just type "build.bat" and wait some minutes until
you have the finished and updates libs + headers automatically copied in
Am 05.11.2012 18:29, schrieb Sergey Sharybin:
> We need to define here which else libraries we're using for release builds.
> For as long OIIO, OSL are used you can not avoid maintaining boost builds
> for the release. On linux it's really easy to compile, on windows doubt
> it's more tricky than building ffmpeg or collada. Zapping boost wouldn't
> save so much time. You also don't need to update it so much often. So can
> not see point here.
> Further, if you already need boost for release build, why don't use stuff
> from it in cases it indeed helps you?
> In my opinion, it's ok for as long as you can disable boost and have
> blender build with smaller subset of features. Same goes to sdl, carve and
> other libraries as well.
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