[Bf-committers] Steam Greenligth

Dan McGrath danmcgrath.ca at gmail.com
Fri Nov 2 19:09:34 CET 2012


I don't really care so long as we can get Blender achievements! :D

  OMGWTFCOMMITBBQ unlocked! - Make 1000 Commits in a single day

Finally, your time to shine, Campbell! ;)


Dan

On Fri, Nov 2, 2012 at 1:54 PM, Dalai Felinto <dfelinto at gmail.com> wrote:

> > you would have to make a steam-blender that integrates  with steam API
> and installs into their folder structure.  You would have to look into
> legal and OSS on the store
>
> I always thought that to integrate an app with their API/SDK would
> violate GPL (based on nothing but a blind guess). I'm saying that
> because I know BGE games can already be in greenlight (you can find
> Dead Cyborg there) but I heard people wondering about full integration
> with their online trophy system for example.
>
> So it would be interesting to investigate that, not necessarily for
> Blender, but for the BGE
>
> Some links:
> https://partner.steamgames.com
> http://www.steampowered.com/steamworks/
>
> --
> Dalai
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