[Bf-committers] Segmentation fault when rendering in viewport

IRIE Shinsuke irieshinsuke at yahoo.co.jp
Fri Nov 2 11:15:29 CET 2012


I've already reported this crash in the bug tracker:

http://projects.blender.org/tracker/index.php?func=detail&aid=33048&group_id=9&atid=498

Ton, could you remove "texture" from the summary of this report?

-- 
IRIE Shinsuke

12/11/02, Ton Roosendaal wrote:
> Hi,
>
> This is not really the place for bug reports you know...
> Also if you would have put in the tracker, it's best to follow the guidelines written down there:
>
> http://projects.blender.org/tracker/?func=add&group_id=9&atid=498
>
> I would have commented:
>
> - Always be exact: "viewport render" can mean more things, I thought you meant OpenGL viewport render.
>    Say something like: "Press F12 for render image with mouse in 3d editor".
> - Just always test 2.64a release and mention result.
> - And check with an official build from builder.blender.org
> - Mention what OS you use even?
>
> I tried OpenGL render here (OSX 64 bits) and it goes fine. On F12 render it crashes:
>
> 0x0000000101441a34 in rna_Main_meshes_remove (bmain=0x10a1d7838, reports=0x0, mesh_ptr=0x10993ea38) at rna_main_api.c:262
> 262		if (ID_REAL_USERS(mesh) <= 0) {
> (gdb) p mesh
> $1 = (Mesh *) 0x0
>
> It's a Cycles bug. Now let's just move this to the tracker?
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 2 Nov, 2012, at 2:38, James Wrigley wrote:
>
>> Hi everyone,
>> On this particular blend file I'm working on, when I render in the
>> viewport Blender will crash with a segmentation fault. This only
>> happens with a particular file so I've linked it here:
>> https://docs.google.com/open?id=0B60uSqRHFFciMTVNY2d4VVRwRmc. It's
>> 56MB.
>>
>> This happens on r51814, to reproduce just open the blend and change to
>> viewport render in the bottom window.
>>
>> Thanks, JamesNZ
>> _______________________________________________
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>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
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