[Bf-committers] Meanless using of space in skin and simple deformmodifiers

Mike Belanger mikejamesbelanger at gmail.com
Sun May 27 02:44:43 CEST 2012


Try running this, this offers an improvement in layout of those modifiers:
-------------- next part --------------


?And yeah, Campbell honestly has better things to worry about, especially if a guy like me can fix this kind of layout stuff.

Mike
mikebelanger.ca
On 2012-05-26, at 7:03 PM, angelo miner wrote:

> True,
> Its just way to confusing,
> how dare you give me something so unpolished for free,
> the nerve...............
> lol
> thankyou blender team(s)
> Ill take it however you want to give it,
> all it has to do is work(you know that s all)
> angjminer
> cryblend blender to cryengine3 exporter.
> ----- Original Message ----- 
> From: "Mikee Rice" <mirahal at ya.ru>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Saturday, May 26, 2012 2:21 PM
> Subject: [Bf-committers] Meanless using of space in skin and simple 
> deformmodifiers
> 
> 
>> I can understand that you have no UI team to handle all deficiencies in 
>> blender interface, but.... but.. c'mon!!
>> 
>> http://i.imgur.com/6mdGj.jpg
>> 
>> 
>> -- 
>> Regards
>> Mikee Rice
>> _______________________________________________
> 
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> Bf-committers at blender.org
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