[Bf-committers] Meanless using of space in skin and simple deformmodifiers
Mike Belanger
mikejamesbelanger at gmail.com
Sun May 27 02:44:43 CEST 2012
Try running this, this offers an improvement in layout of those modifiers:
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?And yeah, Campbell honestly has better things to worry about, especially if a guy like me can fix this kind of layout stuff.
Mike
mikebelanger.ca
On 2012-05-26, at 7:03 PM, angelo miner wrote:
> True,
> Its just way to confusing,
> how dare you give me something so unpolished for free,
> the nerve...............
> lol
> thankyou blender team(s)
> Ill take it however you want to give it,
> all it has to do is work(you know that s all)
> angjminer
> cryblend blender to cryengine3 exporter.
> ----- Original Message -----
> From: "Mikee Rice" <mirahal at ya.ru>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Saturday, May 26, 2012 2:21 PM
> Subject: [Bf-committers] Meanless using of space in skin and simple
> deformmodifiers
>
>
>> I can understand that you have no UI team to handle all deficiencies in
>> blender interface, but.... but.. c'mon!!
>>
>> http://i.imgur.com/6mdGj.jpg
>>
>>
>> --
>> Regards
>> Mikee Rice
>> _______________________________________________
>
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