[Bf-committers] Meanless using of space in skin and simple deform modifiers

Knapp magick.crow at gmail.com
Sat May 26 22:16:16 CEST 2012

Negative space is often the key to good design!

On Sat, May 26, 2012 at 9:21 PM, Mikee Rice <mirahal at ya.ru> wrote:
> I can understand that you have no UI team to handle all deficiencies in blender interface, but.... but.. c'mon!!
> http://i.imgur.com/6mdGj.jpg
> --
> Regards
> Mikee Rice
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> Bf-committers at blender.org
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Douglas E Knapp

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