[Bf-committers] Multi Layer EXR issues
francoistarlier at gmail.com
Fri May 18 14:29:26 CEST 2012
maybe its a good time to introduce a shuffle kind of node, which would let
you select any pass in a multi-layer and/or channels ? that would replace a
long list of passes in the reader node and also help on some small
operation with channels.
2012/5/18 Lukas Tönne <lukas.toenne at googlemail.com>
> I'm sorry this turned out so chaotic (small changes causing a wave of
> other problems over the release period).
> Had some discussion on IRC on how to handle multilayer passes in the
> image node. In general the render layer/render pass separation from
> Blender's render output is meaningless in image files (it just
> translates to a "render_layer.render_pass" naming scheme), so it would
> be preferable to have image layer names flattened instead of trying to
> force generic image layers into the Blender naming scheme. However, as
> your example demonstrates, showing all the existing image layers at
> once is not a viable option ...
> Other programs solves this by allowing a selection of each individual
> image layer (as opposed to the render layer groups in Blender), which
> is a more general solution than what the image node does. But until we
> have a good UI for this kind of thing (e.g. right-click menu +
> scrolling on nodes) it's probably best to revert to the previous
> behavior (done in r46542).
> About the messed up image passes: In my tests after the r46542 commit
> it seems to work correctly (generating EXR file with several passes in
> 2.62 and loading as image node trunk). Could you please test this with
> your own files and if it still doesn't work maybe provide an example?
> On Thu, May 17, 2012 at 12:37 PM, Bartek Skorupa
> <bartekskorupa at bartekskorupa.com> wrote:
> > Sorry, in r46714 - no RenderLayers show up. All passes from all render
> > layers grouped together.
> > This is how my "Input Image" node looks like:
> > http://www.pasteall.org/pic/31959
> > Bartek Skorupa
> > www.bartekskorupa.com
> > On 2012-05-17, at 12:27, Bartek Skorupa wrote:
> >> Issue:
> >> In official Blender 2.63a:
> >> Opened MultiLayerEXR created in blender 2.62 and passes are
> >> completely messed up.
> >> Color pass from one render layer shows AO from another render layer.
> >> AO pass outputs Normal Pass from different layer etc.
> >> I tried to re-render Multilayer file (blend created in 2.62) and it
> >> gave me different results, but messed up as well.
> >> Tried the same in build of today: r46714. Same results.
> >> Bartek Skorupa
> >> www.bartekskorupa.com
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