[Bf-committers] Tile Branch does not compile on windows + fix
Thomas Dinges
blender at dingto.org
Sat May 12 11:16:49 CEST 2012
Hi,
The Tile Branch currently does not compile on windows:
The issue is in COM_DirectionalBlurIoeration.cpp in the function
DirectionalBlurOperation::executePixel
I changed the first argument to a float in order to have it compile, not
sure if that is the right solution for SVN though.
Regards,
Thomas
Index: COM_DirectionalBlurOperation.cpp
===================================================================
--- COM_DirectionalBlurOperation.cpp (revision 46560)
+++ COM_DirectionalBlurOperation.cpp (working copy)
@@ -64,7 +64,7 @@
}
void DirectionalBlurOperation::executePixel(float* color, int x, int
y, MemoryBuffer *inputBuffers[], void* data) {
- const int iterations = pow(2, this->data->iter);
+ const int iterations = pow(2.f, this->data->iter);
float col[4]= {0,0,0,0};
float col2[4]= {0,0,0,0};
this->inputProgram->read(col2, x, y, COM_PS_NEAREST, inputBuffers);
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
More information about the Bf-committers
mailing list