[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assignment.

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed May 9 21:35:22 CEST 2012


Sounds fine :)

Daniel Salazar
patazstudio.com


On Wed, May 9, 2012 at 1:31 PM, Gaia <gaia.clary at machinimatrix.org> wrote:

> so would this be ok ?
>
> Assign active material slot to selection
> Select by active material slot
> Deselect by active material slot
>
> cheers,
> Gaia
>
>
> On 09.05.2012 21:29, Daniel Salazar - 3Developer.com wrote:
> > Gaia a material slot is an ID that *can* point to a material. It's
> > incorrect to use the term material instead of material slot. This are all
> > operations that you can do with 0 materials
> >
> > Daniel Salazar
> > patazstudio.com
> >
> >
> > On Wed, May 9, 2012 at 1:26 PM, Gaia<gaia.clary at machinimatrix.org>
>  wrote:
> >
> >> Hi.
> >> Sorry, i was not aware of this.
> >> So what about this:
> >>
> >> Assign active material to selection
> >> Select by active material
> >> Deselect by active material
> >>
> >> however i have some questions:
> >>
> >> - What does a material assignment to a curve do ?
> >> - can i assign multiple materials to curves/text/nurbs ?
> >>
> >> Gaia
> >>
> >>
> >> On 09.05.2012 21:03, Campbell Barton wrote:
> >>> Don't think this is right, this operator applies to selected curves,
> >>> nurbs, 3d text too.
> >>>
> >>> When being more general in these cases suggest to replace `faces` with
> >>> `geometry`.
> >>>
> >>> On Wed, May 9, 2012 at 7:14 PM, Gaia Clary<
> gaia.clary at machinimatrix.org>
> >>   wrote:
> >>>> Revision: 46478
> >>>>
> >>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46478
> >>>> Author:   gaiaclary
> >>>> Date:     2012-05-09 17:14:16 +0000 (Wed, 09 May 2012)
> >>>> Log Message:
> >>>> -----------
> >>>> fix: #31374 Wrong/Missleading hint texts in material assignment.
> >>>>
> >>>> Modified Paths:
> >>>> --------------
> >>>>      trunk/blender/source/blender/editors/render/render_shading.c
> >>>>
> >>>> Modified: trunk/blender/source/blender/editors/render/render_shading.c
> >>>> ===================================================================
> >>>> --- trunk/blender/source/blender/editors/render/render_shading.c
> >>   2012-05-09 16:43:09 UTC (rev 46477)
> >>>> +++ trunk/blender/source/blender/editors/render/render_shading.c
> >>   2012-05-09 17:14:16 UTC (rev 46478)
> >>>> @@ -208,7 +208,7 @@
> >>>>          /* identifiers */
> >>>>          ot->name = "Assign Material Slot";
> >>>>          ot->idname = "OBJECT_OT_material_slot_assign";
> >>>> -       ot->description = "Assign the material in the selected
> material
> >> slot to the selected vertices";
> >>>> +       ot->description = "Assign active material to selected faces";
> >>>>
> >>>>          /* api callbacks */
> >>>>          ot->exec = material_slot_assign_exec;
> >>>> @@ -292,7 +292,7 @@
> >>>>          /* identifiers */
> >>>>          ot->name = "Select Material Slot";
> >>>>          ot->idname = "OBJECT_OT_material_slot_select";
> >>>> -       ot->description = "Select vertices assigned to the selected
> >> material slot";
> >>>> +       ot->description = "Select all faces with active material";
> >>>>
> >>>>          /* api callbacks */
> >>>>          ot->exec = material_slot_select_exec;
> >>>> @@ -311,7 +311,7 @@
> >>>>          /* identifiers */
> >>>>          ot->name = "Deselect Material Slot";
> >>>>          ot->idname = "OBJECT_OT_material_slot_deselect";
> >>>> -       ot->description = "Deselect vertices assigned to the selected
> >> material slot";
> >>>> +       ot->description = "Deselect all faces with active material";
> >>>>
> >>>>          /* api callbacks */
> >>>>          ot->exec = material_slot_deselect_exec;
> >>>>
> >>>> _______________________________________________
> >>>> Bf-blender-cvs mailing list
> >>>> Bf-blender-cvs at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> >>>
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