[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assignment.

Gaia gaia.clary at machinimatrix.org
Wed May 9 21:31:21 CEST 2012


so would this be ok ?

Assign active material slot to selection
Select by active material slot
Deselect by active material slot

cheers,
Gaia


On 09.05.2012 21:29, Daniel Salazar - 3Developer.com wrote:
> Gaia a material slot is an ID that *can* point to a material. It's
> incorrect to use the term material instead of material slot. This are all
> operations that you can do with 0 materials
>
> Daniel Salazar
> patazstudio.com
>
>
> On Wed, May 9, 2012 at 1:26 PM, Gaia<gaia.clary at machinimatrix.org>  wrote:
>
>> Hi.
>> Sorry, i was not aware of this.
>> So what about this:
>>
>> Assign active material to selection
>> Select by active material
>> Deselect by active material
>>
>> however i have some questions:
>>
>> - What does a material assignment to a curve do ?
>> - can i assign multiple materials to curves/text/nurbs ?
>>
>> Gaia
>>
>>
>> On 09.05.2012 21:03, Campbell Barton wrote:
>>> Don't think this is right, this operator applies to selected curves,
>>> nurbs, 3d text too.
>>>
>>> When being more general in these cases suggest to replace `faces` with
>>> `geometry`.
>>>
>>> On Wed, May 9, 2012 at 7:14 PM, Gaia Clary<gaia.clary at machinimatrix.org>
>>   wrote:
>>>> Revision: 46478
>>>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46478
>>>> Author:   gaiaclary
>>>> Date:     2012-05-09 17:14:16 +0000 (Wed, 09 May 2012)
>>>> Log Message:
>>>> -----------
>>>> fix: #31374 Wrong/Missleading hint texts in material assignment.
>>>>
>>>> Modified Paths:
>>>> --------------
>>>>      trunk/blender/source/blender/editors/render/render_shading.c
>>>>
>>>> Modified: trunk/blender/source/blender/editors/render/render_shading.c
>>>> ===================================================================
>>>> --- trunk/blender/source/blender/editors/render/render_shading.c
>>   2012-05-09 16:43:09 UTC (rev 46477)
>>>> +++ trunk/blender/source/blender/editors/render/render_shading.c
>>   2012-05-09 17:14:16 UTC (rev 46478)
>>>> @@ -208,7 +208,7 @@
>>>>          /* identifiers */
>>>>          ot->name = "Assign Material Slot";
>>>>          ot->idname = "OBJECT_OT_material_slot_assign";
>>>> -       ot->description = "Assign the material in the selected material
>> slot to the selected vertices";
>>>> +       ot->description = "Assign active material to selected faces";
>>>>
>>>>          /* api callbacks */
>>>>          ot->exec = material_slot_assign_exec;
>>>> @@ -292,7 +292,7 @@
>>>>          /* identifiers */
>>>>          ot->name = "Select Material Slot";
>>>>          ot->idname = "OBJECT_OT_material_slot_select";
>>>> -       ot->description = "Select vertices assigned to the selected
>> material slot";
>>>> +       ot->description = "Select all faces with active material";
>>>>
>>>>          /* api callbacks */
>>>>          ot->exec = material_slot_select_exec;
>>>> @@ -311,7 +311,7 @@
>>>>          /* identifiers */
>>>>          ot->name = "Deselect Material Slot";
>>>>          ot->idname = "OBJECT_OT_material_slot_deselect";
>>>> -       ot->description = "Deselect vertices assigned to the selected
>> material slot";
>>>> +       ot->description = "Deselect all faces with active material";
>>>>
>>>>          /* api callbacks */
>>>>          ot->exec = material_slot_deselect_exec;
>>>>
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>>>
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