[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46478] trunk/blender/source/blender/ editors/render/render_shading.c: fix: #31374 Wrong/ Missleading hint texts in material assignment.

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed May 9 21:29:09 CEST 2012


Gaia a material slot is an ID that *can* point to a material. It's
incorrect to use the term material instead of material slot. This are all
operations that you can do with 0 materials

Daniel Salazar
patazstudio.com


On Wed, May 9, 2012 at 1:26 PM, Gaia <gaia.clary at machinimatrix.org> wrote:

> Hi.
> Sorry, i was not aware of this.
> So what about this:
>
> Assign active material to selection
> Select by active material
> Deselect by active material
>
> however i have some questions:
>
> - What does a material assignment to a curve do ?
> - can i assign multiple materials to curves/text/nurbs ?
>
> Gaia
>
>
> On 09.05.2012 21:03, Campbell Barton wrote:
> > Don't think this is right, this operator applies to selected curves,
> > nurbs, 3d text too.
> >
> > When being more general in these cases suggest to replace `faces` with
> > `geometry`.
> >
> > On Wed, May 9, 2012 at 7:14 PM, Gaia Clary<gaia.clary at machinimatrix.org>
>  wrote:
> >> Revision: 46478
> >>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46478
> >> Author:   gaiaclary
> >> Date:     2012-05-09 17:14:16 +0000 (Wed, 09 May 2012)
> >> Log Message:
> >> -----------
> >> fix: #31374 Wrong/Missleading hint texts in material assignment.
> >>
> >> Modified Paths:
> >> --------------
> >>     trunk/blender/source/blender/editors/render/render_shading.c
> >>
> >> Modified: trunk/blender/source/blender/editors/render/render_shading.c
> >> ===================================================================
> >> --- trunk/blender/source/blender/editors/render/render_shading.c
>  2012-05-09 16:43:09 UTC (rev 46477)
> >> +++ trunk/blender/source/blender/editors/render/render_shading.c
>  2012-05-09 17:14:16 UTC (rev 46478)
> >> @@ -208,7 +208,7 @@
> >>         /* identifiers */
> >>         ot->name = "Assign Material Slot";
> >>         ot->idname = "OBJECT_OT_material_slot_assign";
> >> -       ot->description = "Assign the material in the selected material
> slot to the selected vertices";
> >> +       ot->description = "Assign active material to selected faces";
> >>
> >>         /* api callbacks */
> >>         ot->exec = material_slot_assign_exec;
> >> @@ -292,7 +292,7 @@
> >>         /* identifiers */
> >>         ot->name = "Select Material Slot";
> >>         ot->idname = "OBJECT_OT_material_slot_select";
> >> -       ot->description = "Select vertices assigned to the selected
> material slot";
> >> +       ot->description = "Select all faces with active material";
> >>
> >>         /* api callbacks */
> >>         ot->exec = material_slot_select_exec;
> >> @@ -311,7 +311,7 @@
> >>         /* identifiers */
> >>         ot->name = "Deselect Material Slot";
> >>         ot->idname = "OBJECT_OT_material_slot_deselect";
> >> -       ot->description = "Deselect vertices assigned to the selected
> material slot";
> >> +       ot->description = "Deselect all faces with active material";
> >>
> >>         /* api callbacks */
> >>         ot->exec = material_slot_deselect_exec;
> >>
> >> _______________________________________________
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> >> Bf-blender-cvs at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> >
> >
>
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