[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source/blender: optimize ngon angle calculation in solidify modifier (was doing prev/ next vector subtract and normalize for every vertex).
ideasman42 at gmail.com
Tue May 8 19:48:18 CEST 2012
Its reasonable, fairly sure I already suggested this to Andrei
Simionescu (gsoc student)
On Wed, May 9, 2012 at 1:29 AM, Knapp <magick.crow at gmail.com> wrote:
> On Tue, May 8, 2012 at 5:11 PM, Johnny Matthews
> <johnny.matthews at gmail.com> wrote:
>> This has very little to do with this commit, but it made me think of it, I
>> wonder if those smarter than me think that a way to select all 'non flat'
>> ngons would be useful.
>> Johnny Matthews (guitargeek)
>> johnny.matthews at gmail.com
> I don't claim to be smarter but I could see it as useful when you
> needed to clean up a model for animation and you wanted to find places
> that don't bend well.
> Douglas E Knapp
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> Massage in Gelsenkirchen-Buer:
> Please link to me and trade links with me!
> Open Source Sci-Fi mmoRPG Game project.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers