[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46422] trunk/blender/source/blender: optimize ngon angle calculation in solidify modifier (was doing prev/ next vector subtract and normalize for every vertex).

Campbell Barton ideasman42 at gmail.com
Tue May 8 19:48:18 CEST 2012

Its reasonable, fairly sure I already suggested this to Andrei
Simionescu (gsoc student)

On Wed, May 9, 2012 at 1:29 AM, Knapp <magick.crow at gmail.com> wrote:
> On Tue, May 8, 2012 at 5:11 PM, Johnny Matthews
> <johnny.matthews at gmail.com> wrote:
>> This has very little to do with this commit, but it made me think of it,  I
>> wonder if those smarter than me think that a way to select all 'non flat'
>> ngons would be useful.
>> Johnny Matthews (guitargeek)
>> johnny.matthews at gmail.com
>> http://pedalboardplanner.com
> I don't claim to be smarter but I could see it as useful when you
> needed to clean up a model for animation and you wanted to find places
> that don't bend well.
> --
> Douglas E Knapp
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- Campbell

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