[Bf-committers] Dilate/Erode node

Jeroen Bakker j.bakker at atmind.nl
Sun May 6 14:43:03 CEST 2012

Hi All,

there has been an discussion on the bug tracker about the Dilate/erode node
In tiles  a different algorithm is used, better for masking, but black 

See bug with discussion:

I would like to know if the we should retain the old algorithm, only use 
the tiles algorithm, or make a selection between the two algorithms.

The tiles algorithm uses searches for the nearest pixel and makes round 
edges. It also can do limited feather masks.

Jeroen & Monique.

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