[Bf-committers] Dilate/Erode node
j.bakker at atmind.nl
Sun May 6 14:43:03 CEST 2012
there has been an discussion on the bug tracker about the Dilate/erode node
In tiles a different algorithm is used, better for masking, but black
See bug with discussion:
I would like to know if the we should retain the old algorithm, only use
the tiles algorithm, or make a selection between the two algorithms.
The tiles algorithm uses searches for the nearest pixel and makes round
edges. It also can do limited feather masks.
Jeroen & Monique.
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