[Bf-committers] New OpenGL Report
jason.a.wilkins at gmail.com
Sun May 6 09:07:16 CEST 2012
I think our work overlaps and it wasn't too difficult to add the
functionality needed to list incompatible functions.
The script is now checked in to blender/source/tools/GL/glreport.py
Since you indicated an interest in extending it, I was kind enough to
re-factor it some and write some comments to help :-)
On Sat, May 5, 2012 at 11:54 AM, Alexandr Kuznetsov <kuzsasha at gmail.com> wrote:
> Thank You! This is very helpful! (Stop doing my work when I'm busy. :-) )
> Can you post the script? I want to test GLSL for ES 2.0 also, because it is
> more flexible and think i will it will be easier to port than ES 1.1. Also,
> I can extend the script to do html tables for easier viewing.
> On Sat, May 5, 2012 at 9:09 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:
>> New report generated by my latest script. I have not check this into
>> the repository yet. The script does use Campbell's suggestion that I
>> bake the token database into a Python script instead of having lots of
>> separate files (Sorry if I caused SVN to still be chugging away after
>> you got back from getting another cup of coffee :-).
>> Anyway, notable in this report is that I list the tokens that are not
>> compatible with OpenGL ES 1.1 and 2.0. Also, deprecated core API
>> calls are noted.
>> Now that this is almost done I am going to move on to setting up the
>> debugging and bench-marking tools I will need in order to actually
>> measure the performance difference of any changes I make in the
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