[Bf-committers] game engine without visual

P2sta p2sta at atlas.cz
Fri May 4 10:18:18 CEST 2012


Hi,

thanks for answer, Sergej Reich already helped me to get this working :)

Thanks all for help especialy to Sergej!


Have a nice day,

Zbyněk

Dne 4.5.2012 10:13, Campbell Barton napsal(a):
> Hi, you say it still renders, even though you made some changes (ifdef
> or if(!G.background) some code) - obviously the calls are still
> running, suggest you add a breakpoint on some drawing call - break on
> `glBegin` once the BGE is running.
>
> Then repeat - you should be able to read the code which shouldn't be
> running, add breakpoints - check why it runs, ifdef the code.... and
> iterate on this. It shouldn't be especially difficult - though some
> thought needs to go into exactly what parts of the code to skip.
>
>
> On Thu, May 3, 2012 at 6:17 PM, P2sta<p2sta at atlas.cz>  wrote:
>> Hey,
>>
>> Thanks for answer, I was trying to make the build but I didn't sucseed.
>> Well I made the build as Campbell suggested, which was made without
>> problems, but the game still renders when I start it. I guess i'm doing
>> it wrong.
>>
>> What I need is to make the game (when I start it in blender (pressing P
>> button)) to not show up, just run without visual part( I need only
>> physics), so no rendering will be visible when the game is started in
>> Blender.
>>
>> Sorry for being confusing, I'm not really good in explaining things.
>>
>> Zbyněk
>>
>> Dne 3.5.2012 10:05, Brecht Van Lommel napsal(a):
>>> I don't know if I understand this correctly, but do you want to do
>>> something like the "Record Animation" option in the Game menu? Where
>>> when you run it the physics is recorded to animation curves. It still
>>> showing the game then though, so you would need to disable that
>>> somehow. The main entry point into the game engine from Blender is the
>>> function "StartKetsjiShell".
>>>
>>> Campbell gave some hints about how to build Blender where it doesn't
>>> open any windows, just running in the console. I'm not sure if that is
>>> what was being requested?
>>>
>>> Anyway, you will need to dive into the code and ask more specific
>>> questions. If it's too difficult to understand the code at the level
>>> were you can be more specific, it will be very difficult to try to
>>> implement the actual changes.
>>>
>>> Brecht.
>>>
>>> On Thu, May 3, 2012 at 8:33 AM, P2sta<p2sta at atlas.cz>    wrote:
>>>> Bump,
>>>>
>>>> guys is here anybody that can expline me a little more what Campbell
>>>> adviced me?
>>>> I'm sorry for being such a noob, but I really need this get done asap.
>>>>
>>>>
>>>> Thanks in advance,
>>>>
>>>> Zbyněk
>>>>
>>>> Dne 24.4.2012 22:06, Campbell Barton napsal(a):
>>>>> Another way would be to use G.background (or some BGE variable
>>>>> initialized from G.background) and have the BGE check for background,
>>>>> this has the advantage that you wouldn't need  a custom build to take
>>>>> advantage of the feature.
>>>>>
>>>>>
>>>>> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz>      wrote:
>>>>>> Hello,
>>>>>>
>>>>>> I would like to know if it's possible to make the game run on the
>>>>>> background (without any visual part). I mean when I hit start game
>>>>>> button, I need only a physics to make collision detection, no rendering.
>>>>>>
>>>>>> Can anybody help me wtih that or at least give me some tips how to get
>>>>>> this done?
>>>>>>
>>>>>> Thanks in advance,
>>>>>>
>>>>>> Zbyněk
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