[Bf-committers] New-User Interface Proposal
g.mariani at liquidnet.it
Fri Mar 30 23:57:33 CEST 2012
I can understand your point of view, but most of the things that you
describe, except for the Object/Edit/Other various modes and the cosmetics,
can already be done in Blender.
I think we're trying to solve lack of a good documentation by just changing
Blender's interface. And believe me changing to edit mode is a lot easier
than having to find an editable mesh modifier in 3ds max!
I have made a fully functional Maya keymap, that other artists in the
studio where I work are using, easing their transition in a tremendous way.
Unfortunately due to a bug in the export/import code I have not made it
public yet (you can download the startup.blend file from the bug attachment
in the tracker if you want to try it). I'm also recording a pretty
extensive video guide for Maya users that want to quickly migrate to
I think that clearly documenting this is a much clever way of attracting
other artists to the software, rather than trying to change drastically
Hope this helps.
Just my 2c.
On Fri, Mar 30, 2012 at 10:33 PM, Jorge Rodriguez
<jorge at lunarworkshop.com>wrote:
> Hello! I've submitted my GSoC proposal about making an interface for
> Blender that is targeted to new users:
> I would love to hear some feedback and thoughts on how I can improve the
> proposal and thus my chances of it being accepted. Thanks!
> Jorge "Vino" Rodriguez
> jorge at lunarworkshop.com
> twitter: VinoBS
> Bf-committers mailing list
> Bf-committers at blender.org
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