[Bf-committers] Blender FX Proposal
Jason Wilkins
jason.a.wilkins at gmail.com
Fri Mar 30 21:21:04 CEST 2012
I was thinking about "bad level calls" and I wanted to ask if there
was a document that described what goes where.
Mainly I'm asking, if there is functionality that I want to be
available in both the game engine and blender, where am I allowed to
put it?
On Thu, Mar 29, 2012 at 5:38 PM, Jason Wilkins
<jason.a.wilkins at gmail.com> wrote:
> This is a continuation of my thread seeking feedback about improving
> Blender's view drawing code. Previously titled "Compositing Viewport"
>
> The game engine contains a feature that is a subset of what my
> proposal would do. The Filter2D actuators let the user write GLSL
> programs that can refer to various "standard" buffers and which can be
> arranged in linear passes.
>
> It would be weird if core Blender had more powerful view drawing code
> than the game engine rasterizer :-)
>
> So, my question here is: insofar as there is overlap between the game
> engine and a new view port, how should I approach preventing
> duplication?
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