[Bf-committers] Compositing View Port Proposal

Jason Wilkins jason.a.wilkins at gmail.com
Wed Mar 28 20:20:37 CEST 2012

On Wed, Mar 28, 2012 at 12:48 PM, Dan Eicher <dan at trollwerks.org> wrote:
> Part of the code cleanup could involve porting the widget drawing code
> to openVG http://www.khronos.org/openvg/ (accelerated 2d drawing with
> software fallback or an external pure opengl wrapper lib like shviavg)

I'm actually specifically avoiding widgets.  Applying FX to buttons
seems amusingly pointless :)

I think the code for view and widgets lives in two different
completely separate areas as well.

> It also kind of sounds like this would give you the structure you're
> wanting without having to come up with a new sub-language for blender
> drawing code.

My first impression is that a vector graphics language and a low-level
hardware FX language would be wildly different.  My definition of
language is very loose as well.  I mean structured library calls and
abstract recursive data structures.  The furthest I'd go to encode
them in text would probably be XML or COLLADA.

I feel like I might have missed the point of your response, so feel
free to bash me over the head with a fish until I understand :-)

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