[Bf-committers] Compositing View Port Proposal

Carsten Wartmann cw at blenderbuch.de
Wed Mar 28 19:36:13 CEST 2012


Am 28.03.2012 17:09, schrieb Tobias Oelgarte:
> Currently we have a OpenGL Render capability (the two buttons on the
> right side of the 3D-View menu bar) which is quite useful sometimes, but
> it lacks the mentioned features which are such heavy drawbacks, that it
> isn't a real option to replace rendering. Soft shadows would be my
> personal main priority and the Game Engine would definitely profiting
> from it.

I totally agree with you here. Nearly a decade ago we did animations in 
the BGE writing the frames with the screenssave function in Python. It 
was so helpfull because we needed to change things so close to the 
deadline that a normal rendering would have been nearly impossible.

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html


More information about the Bf-committers mailing list