[Bf-committers] collapse/flatten modifier stack?

Bassam Kurdali bassam at urchn.org
Fri Mar 23 18:51:13 CET 2012


The original object is fine, yes, and has all the modifiers intact. the
new object is the *unmodified* mesh, not the end result of the modifier
stack, which is what I'm trying to get.
I would do it by applying modifiers, but, with multimodifiers, applying
one at a time is not going to work (unless someone can tell me how)
TL;DR: bpy.ops.object.convert isn't the answer.
cheers
Bassam
On Fri, 2012-03-23 at 10:18 +0000, contact at steamreview.org wrote:
> Presumably you are still looking at the original object. keep_original
> means that a new one is created. It'll be made the active object by the
> operator.
> 
> > Thanks Tom
> > On Wed, 2012-03-21 at 22:05 +0000, Tom Edwards wrote:
> >> You're missing this:
> >>
> >
> >> bpy.ops.object.convert(keep_original=True)
> > I tried it and I got the default i.e. original mesh, i.e. it didn't
> > apply the modifier stack, but removed it. Is there something I'm
> > missing?
> >
> >>
> >> Which is exactly what you want. It is quite obscure though!
> >>
> >> On 21/03/2012 9:04, Bassam Kurdali wrote:
> >> > Hello list,
> >> > This has come up before, albeit in a python context: the desire to get
> >> > the result of the modifier stack as a mesh. There was some discussion
> >> > over the desirability of hard-coded py api, and a question of why not
> >> > just use the apply modifier approach one by one.
> >> >
> >> > I've encountered both the use-case and the problem today.
> >> >
> >> > use-case: collapsing the stack/applying shapekeys for prepping a
> >> rigged
> >> > model for 3d printing.
> >> >
> >> > problem: this is the first 'cannot be done' problem I've encountered:
> >> >
> >> > Multimodifiers (correct me if I'm wrong) cannot be simply applied one
> >> by
> >> > one: they need to be applied together. And afaik there is no mechanism
> >> > to do this.
> >> >
> >> > Is there anything I'm missing? this seems totally undoable, I wonder
> >> how
> >> > render-engines deal with it?
> >> >
> >> > cheers,
> >> > Bassam
> >> >
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >
> >
> >
> 
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers




More information about the Bf-committers mailing list