[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44960] trunk/blender/source/blender/ blenkernel: ngons draw with uniform normals in object mode now, I had this code disabled for speed ( it was being called when it didnt need to), but for CDDM
Sergey Sharybin
sergey.vfx at gmail.com
Mon Mar 19 16:05:13 CET 2012
Hi,
This commit broke shading of mesh with boolean modifier. Sample file
http://www.pasteall.org/blend/12728
Calculating of normals before applying boolean operation in MOD_boolean
seems to help here but not sure if it's correct way of solving the issue.
On Sun, Mar 18, 2012 at 7:49 AM, Campbell Barton <ideasman42 at gmail.com>wrote:
> Revision: 44960
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44960
> Author: campbellbarton
> Date: 2012-03-18 06:49:32 +0000 (Sun, 18 Mar 2012)
> Log Message:
> -----------
> ngons draw with uniform normals in object mode now, I had this code
> disabled for speed (it was being called when it didnt need to), but for
> CDDM meshes without face normal layers this should still be called.
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h
> trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
> trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
>
> Modified: trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h 2012-03-18
> 06:01:33 UTC (rev 44959)
> +++ trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h 2012-03-18
> 06:49:32 UTC (rev 44960)
> @@ -96,6 +96,7 @@
>
> /* recalculates vertex and face normals for a CDDerivedMesh
> */
> +void CDDM_calc_normals_mapping_ex(struct DerivedMesh *dm, const short
> only_face_normals);
> void CDDM_calc_normals_mapping(struct DerivedMesh *dm);
> void CDDM_calc_normals(struct DerivedMesh *dm);
> void CDDM_calc_normals_tessface(struct DerivedMesh *dm);
>
> Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
> 2012-03-18 06:01:33 UTC (rev 44959)
> +++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
> 2012-03-18 06:49:32 UTC (rev 44960)
> @@ -1699,6 +1699,19 @@
> /* Need to watch this, it can cause issues, see bug
> [#29338] */
> /* take care with this block, we really need testing
> frameworks */
> /*
> --------------------------------------------------------------------- */
> +
> +
> + /* without this, drawing ngon tri's faces will show ugly
> tessellated face
> + * normals and will also have to calculate normals on the
> fly, try avoid
> + * this where possible since calculating polygon normals
> isn't fast,
> + * note that this isn't a problem for subsurf (only quads)
> or editmode
> + * which deals with drawing differently.
> + *
> + * Never calc vertex normals because other code ensures
> these are up to date.
> + */
> + if ((finaldm->type == DM_TYPE_CDDM) &&
> (CustomData_has_layer(&finaldm->faceData, CD_NORMAL) == FALSE)) {
> + CDDM_calc_normals_mapping_ex(finaldm, TRUE);
> + }
> }
>
>
>
> Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
> 2012-03-18 06:01:33 UTC (rev 44959)
> +++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
> 2012-03-18 06:49:32 UTC (rev 44960)
> @@ -2069,24 +2069,21 @@
> copy_v3_v3_short(vert->no, vertNormals[i]);
> }
>
> -void CDDM_calc_normals_mapping(DerivedMesh *dm)
> +void CDDM_calc_normals_mapping_ex(DerivedMesh *dm, const short
> only_face_normals)
> {
> CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
> float (*face_nors)[3] = NULL;
>
> - /* use this to skip calculating normals on original vert's, this
> may need to be changed */
> - const short only_face_normals =
> CustomData_is_referenced_layer(&dm->vertData, CD_MVERT);
> -
> if(dm->numVertData == 0) return;
>
> /* now we skip calculating vertex normals for referenced layer,
> * no need to duplicate verts.
> * WATCH THIS, bmesh only change!,
> * need to take care of the side effects here - campbell */
> -#if 0
> + #if 0
> /* we don't want to overwrite any referenced layers */
> cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData,
> CD_MVERT, dm->numVertData);
> -#endif
> + #endif
>
>
> if (dm->numTessFaceData == 0) {
> @@ -2105,17 +2102,24 @@
>
>
> face_nors = MEM_mallocN(sizeof(float)*3*dm->numTessFaceData,
> "face_nors");
> -
> +
> /* calculate face normals */
> mesh_calc_normals_mapping_ex(cddm->mvert, dm->numVertData,
> CDDM_get_loops(dm), CDDM_get_polys(dm),
> - dm->numLoopData, dm->numPolyData,
> NULL, cddm->mface, dm->numTessFaceData,
> - CustomData_get_layer(&dm->faceData,
> CD_POLYINDEX), face_nors,
> - only_face_normals);
> -
> - CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN,
> - face_nors, dm->numTessFaceData);
> +
> dm->numLoopData, dm->numPolyData, NULL, cddm->mface, dm->numTessFaceData,
> +
> CustomData_get_layer(&dm->faceData, CD_POLYINDEX), face_nors,
> +
> only_face_normals);
>
> + CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN,
> + face_nors,
> dm->numTessFaceData);
> +}
>
> +
> +void CDDM_calc_normals_mapping(DerivedMesh *dm)
> +{
> + /* use this to skip calculating normals on original vert's, this
> may need to be changed */
> + const short only_face_normals =
> CustomData_is_referenced_layer(&dm->vertData, CD_MVERT);
> +
> + CDDM_calc_normals_mapping_ex(dm, only_face_normals);
> }
>
> /* bmesh note: this matches what we have in trunk */
>
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>
--
With best regards, Sergey Sharybin
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