[Bf-committers] Geospatial Blender
brylie at gnumedia.org
Sat Mar 17 11:08:34 CET 2012
I am currently studying libre geospatial tools such as QGIS and GRASS,
at community college in Nevada City, CA.
I would like to figure out how to use Blender3D for geospatial analysis
and visualization. For instance, there is a nation wide survey of
elevation data, in the United States, called the National Elevation
Dataset (NED). I would like to take some known terrain data (from NED,
LIDAR scans, etc.) and distort a Blender3D primitive (such as a grid) to
simulate the terrain. This would open up many doors such as watershed
simulation, fire simulation, city planning, game development, etc..
There are several file formats involved in geospatial systems, most of
which are already handled by Python GDAL/OGR. I think that my proposal
is to integrate these tools into Blender3D via the compositor, game
engine, or some other means. The compositor seems like a strong
candidate for geospatial process modeling.
I appreciate any feedback and/or mentorship that members of this
community can provide. Would this be a worthwhile GSoC project? Thank
you for your time and consideration.
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