[Bf-committers] Sculpting UI issue

Thomas Dinges blender at dingto.org
Thu Mar 15 05:57:14 CET 2012


Hi,
that's a nice solution. Daniels mockup looks much better. :)
+1 to Martins proposal here.

Thanks!

Thomas

Am 14.03.2012 23:57, schrieb Martin Poirier:
> If the level of transparency can be controlled, with a nice default (maybe a bit less transparent than what you have there, Smooth and Nudge are still hard to read), then everyone can have it their way.
>
> Martin
>
>
>
>
>> ________________________________
>> From: Daniel Salazar - 3Developer.com<zanqdo at gmail.com>
>> To: bf-blender developers<bf-committers at blender.org>
>> Sent: Wednesday, March 14, 2012 6:39:21 PM
>> Subject: Re: [Bf-committers] Sculpting UI issue
>>
>> I'm with Nick, the addition was obvious and needed, I think this is just a
>> "coder art" issue :)
>>
>> what about something like this
>>
>> http://www.pasteall.org/pic/show.php?id=28433
>>
>> cheers
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis<kalast at gmail.com>wrote:
>>
>>> Maybe I am old fashioned but I find the newer labeled text easier to
>>> find and read. Discerning the name among different shapes is a bit
>>> confusing to the eye.
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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