[Bf-committers] Sculpting UI issue

Martin Poirier theeth at yahoo.com
Wed Mar 14 23:57:07 CET 2012

If the level of transparency can be controlled, with a nice default (maybe a bit less transparent than what you have there, Smooth and Nudge are still hard to read), then everyone can have it their way.


> From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>To: bf-blender developers <bf-committers at blender.org> 
>Sent: Wednesday, March 14, 2012 6:39:21 PM
>Subject: Re: [Bf-committers] Sculpting UI issue
>I'm with Nick, the addition was obvious and needed, I think this is just a
>"coder art" issue :)
>what about something like this
>Daniel Salazar
>On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis <kalast at gmail.com>wrote:
>> Maybe I am old fashioned but I find the newer labeled text easier to
>> find and read. Discerning the name among different shapes is a bit
>> confusing to the eye.
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