[Bf-committers] Blender and SDL
dfelinto at gmail.com
Wed Mar 14 21:51:47 CET 2012
afaik blenderplayer fullscreen follows the same behaviour as if you
maximize the window.
In order to run it across desktops you need a system with support for
> The strategy which I am thinking is to embed the blenderplayer app.
One thing you can try is to create a simple standalone that takes both
your screens and use blenderplayer with the -i option (you will need
the Parent Id of the standalone window for that) (which is the same
strategy used by the Burster webplugin - www.geta3d.com).
I know nothing about SDL, so wouldn't know if it would solve your problem.
2012/3/13 Wander Lairson Costa <wander.lairson at gmail.com>:
> 2012/3/13 Campbell Barton <ideasman42 at gmail.com>:
>> hrmf, I must have been on SDL1.3, couldn't find how to get info from
>> hg as to the original source.
>> could only find reference to "default = http://hg.libsdl.org/SDL" in ".hg"
>> anyway, updated blender for SDL2, committed r44856.
> Thanks, it compiles now. Indeed I think SDL 1.3 is now deprecated (as
> 1.3 branch is closed);
>> Note that getting fullscreen in the player still needs work, since
>> SDL2 API expects a window to be created before fullscreen is called.
> I see, I going into it in the next days.
> Best Regards,
> Wander Lairson Costa
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