[Bf-committers] HDR rendering using 8bpc

Tom Edwards contact at steamreview.org
Sun Mar 11 10:07:26 CET 2012

8-bit HDR is (shock horror!) low quality stuff which leads to a lot of 
colour banding. The performance boost is good for games, but not worth 
it for rendering. :)

On 10/03/2012 10:57, Tom M wrote:
> You might find this interesting,
> "Brian Karis links to my LogLUV post while pointing out that there’s
> another kid in town: RGBM color encoding. In fact, we are using a
> version of RGBM (different from Brian’s), not LogLUV, to represent HDR
> in God of War III. A third version of RGBM is described by Malte
> Clasen in HDR values in 8 bit RGBA pixels." (see the links in the
> actual post)
> http://realtimecollisiondetection.net/blog/?p=93#more-93
> Lots of worthwhile reading...
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