[Bf-committers] build blender with mingw
bat3a at msn.com
Sat Mar 10 23:30:34 CET 2012
it hard to install it from the official site, you need to either grab the packages your self or via their installer which doesn't say what i should need for what and it seems there are no x64 officially supported?
and the only reason i want this is because of cycles, as it renders 30% faster!
does any one have a good link to a windows build?
bat3a at msn.com
> Date: Sat, 10 Mar 2012 21:43:15 +0100
> From: sergey.vfx at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] build blender with mingw
> It's also important to use official MinGW, not stuff like TDM builds.
> That's because of differences in exceptions models. Also there were some
> fixes in runtime libraries and some tools which are needed to compile
> blender and launch it fine. Probably you'll want to update your mingw (not
> sure it it's up to date, but compiler looks a bit old :)
> On Sat, Mar 10, 2012 at 9:21 PM, Antony Riakiotakis <kalast at gmail.com>wrote:
> > Yes it's possible with official MinGW, not MinGW64. Make sure you use
> > a 32 bit python 2.6 for scons as MinGW creates 32bit binaries. MinGW64
> > support is not yet included. It would require recompilation of almost
> > every library blender is linked against which can be a daunting task
> > to do.
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> > Bf-committers at blender.org
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> With best regards, Sergey Sharybin
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