[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44713] trunk/blender/source/blender/ editors/space_view3d/view3d_edit.c: Another mango request: Ctrl-MMB zoom in camera view

Ejner Fergo ejnersan at gmail.com
Wed Mar 7 20:10:24 CET 2012


Nice and useful, thanks!

> nice, however feels a bit "stepped"
Maybe a tiny bit, but much better than using scroll!

On Wed, Mar 7, 2012 at 7:45 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> nice, however feels a bit "stepped"
>
> Daniel Salazar
> patazstudio.com
>
>
>
> On Wed, Mar 7, 2012 at 12:34 PM, Sergey Sharybin <sergey.vfx at gmail.com> wrote:
>> Revision: 44713
>>          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44713
>> Author:   nazgul
>> Date:     2012-03-07 18:34:16 +0000 (Wed, 07 Mar 2012)
>> Log Message:
>> -----------
>> Another mango request: Ctrl-MMB zoom in camera view
>> It makes it much easier to zoom in camera view using the tablet.
>>
>> Modified Paths:
>> --------------
>>    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
>>
>> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
>> ===================================================================
>> --- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     2012-03-07 18:27:12 UTC (rev 44712)
>> +++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     2012-03-07 18:34:16 UTC (rev 44713)
>> @@ -356,7 +356,7 @@
>>        float viewquat[4]; /* working copy of rv3d->viewquat */
>>        float trackvec[3];
>>        float mousevec[3]; /* dolly only */
>> -       float reverse, dist0;
>> +       float reverse, dist0, camzoom0;
>>        float grid, far;
>>        short axis_snap; /* view rotate only */
>>
>> @@ -416,6 +416,7 @@
>>        ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
>>
>>        vod->dist0= rv3d->dist;
>> +       vod->camzoom0= rv3d->camzoom;
>>        copy_qt_qt(vod->viewquat, rv3d->viewquat);
>>        copy_qt_qt(vod->oldquat, rv3d->viewquat);
>>        vod->origx= vod->oldx= event->x;
>> @@ -1468,7 +1469,18 @@
>>  static void viewzoom_apply(ViewOpsData *vod, int x, int y, const short viewzoom, const short zoom_invert)
>>  {
>>        float zfac=1.0;
>> +       short use_cam_zoom;
>>
>> +       use_cam_zoom = (vod->rv3d->persp==RV3D_CAMOB) && !(vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d));
>> +
>> +       if (use_cam_zoom) {
>> +               float delta;
>> +               delta = (x - vod->origx + y - vod->origy) / 10.0f;
>> +               vod->rv3d->camzoom = vod->camzoom0 + delta;
>> +
>> +               if (vod->rv3d->camzoom > RV3D_CAMZOOM_MAX)
>> +                       vod->rv3d->camzoom = RV3D_CAMZOOM_MAX;
>> +       }
>>        if (viewzoom==USER_ZOOM_CONT) {
>>                double time= PIL_check_seconds_timer();
>>                float time_step= (float)(time - vod->timer_lastdraw);
>> @@ -1516,12 +1528,20 @@
>>                        SWAP(float, len1, len2);
>>                }
>>
>> -               zfac = vod->dist0 * (2.0f * ((len2/len1)-1.0f) + 1.0f) / vod->rv3d->dist;
>> +               if (use_cam_zoom) {
>> +                       zfac = vod->camzoom0 * (2.0f * ((len2/len1)-1.0f) + 1.0f) / vod->rv3d->camzoom;
>> +                       zfac = 0;
>> +               }
>> +               else {
>> +                       zfac = vod->dist0 * (2.0f * ((len2/len1)-1.0f) + 1.0f) / vod->rv3d->dist;
>> +               }
>>        }
>>
>> -       if (zfac != 1.0f && zfac*vod->rv3d->dist > 0.001f * vod->grid &&
>> -                       zfac * vod->rv3d->dist < 10.0f * vod->far)
>> -               view_zoom_mouseloc(vod->ar, zfac, vod->oldx, vod->oldy);
>> +       if (!use_cam_zoom) {
>> +               if (zfac != 1.0f && zfac*vod->rv3d->dist > 0.001f * vod->grid &&
>> +                               zfac * vod->rv3d->dist < 10.0f * vod->far)
>> +                       view_zoom_mouseloc(vod->ar, zfac, vod->oldx, vod->oldy);
>> +       }
>>
>>        /* these limits were in old code too */
>>        if (vod->rv3d->dist<0.001f * vod->grid) vod->rv3d->dist= 0.001f * vod->grid;
>>
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