[Bf-committers] Mesh Deform Surface option from Render Branch??

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Mar 7 12:29:42 CET 2012

It was actually in trunk for a while but we decided to drop it, it
really didn't work well at all and was not used for Sintel. Using a
solidy modifier on a cage mesh should work much better.


On Wed, Mar 7, 2012 at 3:04 AM, Juan Pablo Bouza <jpbouza at hotmail.com> wrote:
> Have we forgotten of the "surface" option of the mesh deform modifier that was in the render branch? Or is there a technical reason for not implementing it in trunk?
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