[Bf-committers] 3D Cursor and Border Select
ton at blender.org
Sun Mar 4 20:47:10 CET 2012
It's a matter of efficiency. There's a good reason to have multiple communication channels and try to be focused and on-topic too.
The official description of this list is already for 9 years:
"The main list for developers working on Blender projects and releases"
We need a mailing list where active developers can discuss development plans and projects, and a place where we can welcome new developers, help them out to get into Blender or to get connected well.
It's a list where we do this openly for everyone, there's 1000+ members here. Everyone is very welcome to join the list and give feedback or suggest improvements. But only to make sure we've got the options and opinions heard, so we can tackle it.
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 4 Mar, 2012, at 18:57, Knapp wrote:
> On Sun, Mar 4, 2012 at 6:30 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Please let's stop this thread?
>> If people like to have lengthy discussions on features there's plenty of other channels or mailing lists (bf-funboard).
>> We don't have to agree on this, we only have to agree on ways how to tackle things efficiently.
> Ton, I don't understand your objection to people discussing a design
> decision on the dev list. There as been no flaming or even heated
> debate. People are airing their views and discussing possible
> solutions to a problem that is affecting a lot of users.
> No disrespect meant, I just to understand your objection or your ideas
> that it should go to the "Funboard". This seems like a serious problem
> and discussion about a major design element of Blender 3d.
> I really want to know why you feel this way and how you would like to
> limit this list.
> Douglas E Knapp
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