[Bf-committers] 3D Cursor and Border Select

Ton Roosendaal ton at blender.org
Sun Mar 4 18:30:47 CET 2012


Hi,

Please let's stop this thread?
If people like to have lengthy discussions on features there's plenty of other channels or mailing lists (bf-funboard). 

We don't have to agree on this, we only have to agree on ways how to tackle things efficiently.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 4 Mar, 2012, at 14:58, metalliandy wrote:

> I agree. It seems like the most sensible way to get around the 
> accidental placement of the 3d cursor would be to assign it to double 
> left click or Shift+Left click.
> I never place the 3d cursor with left click as it's just not precise 
> enough and am always accidentally moving its location when the Blender 
> window loses focus (especially when using Blender across 2 monitors), so 
> I cant imagine what it's like for a new or less experienced users.
> When I first started to learn Blender, it took me forever to properly 
> understand what the 3d Cursor did and how its position could 
> dramatically alter the functionality of some of Blenders tools. Equally 
> frustrating was the fact that I didn't know how to reset it :P
> 
> As more experienced Blender users, I feel that we can often forget how 
> the 3d Cursor is an alien concept to even seasoned 3d artists who are 
> fluent in other applications such as Max/Maya/Softimage/Modo etc.. Most 
> of the people who learn Blender after using another application just 
> want to make it vanish or find it annoying because they don't understand 
> its purpose, and that they keep placing it in a random location 
> accidentally. I feel these proposed changes could help reduce some of 
> this annoyance because it wont constantly be moving position with 
> accidental clicks.
> 
> It also seems like a little bit of a waste to have the 3d cursor placed 
> with the left mouse button, as I can't imagine that many people use it 
> so much as to justify such a prominent key binding (though I could be wrong)
> 
> 
> On 04/03/2012 07:41, Dan Eicher wrote:
>> I use the 3d cursor all the time -- it's a very powerful feature once
>> you know how to 'correctly' use it -- but rarely, if ever, use LMB to
>> set it. Mostly I just use my pie menu script that mirrors the shift+S
>> menu when I'm in that mode since there isn't really a good/fast way to
>> set it and the built-in menu kind of sucks ass when doing a lot of 3d
>> cursor work (for stuff like snapping bones' head/tails and such).
>> 
>> My opinion is that it shouldn't be hidden for the 'benefit' of noobs
>> because there's a lot of power that will be lost to them without
>> having to go through all the trouble of finding some check box in some
>> random panel to turn it on. Kind of like the 'lock view to cursor'
>> feature, how many people can say they even know it exists since it's
>> hidden away in the N panel View settings -- honestly I totally forgot
>> about it myself before reading this discussion and I wrote the patch
>> (not that I'm saying it should be more visible/accessible, just using
>> it as an example of a 'hidden' feature)...
>> 
>> OTOH LMB select for cursor placement should be reconsidered since
>> using the LMB to set the cursor would suggest it is a *very* important
>> operation (LMB being one of the main UI input methods) while it is
>> mostly not a practical method for accurate/usable placement (2d mouse
>> pointer + 3d view matrix + 3d cursor previous position == not usually
>> what you want unless you specifically know that's what you want (ie,
>> in one of the named view modes)).
>> 
>> Setting it to double-click LMB would open up that UI input method to
>> something which really is a *very* important operation (like regular
>> select without all the RMB Select Dogma -- not that I care about that
>> though).
>> 
>> Dan
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>> Bf-committers at blender.org
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>> 
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