[Bf-committers] gsoc 2012

Tom M letterrip at gmail.com
Sat Mar 3 09:28:48 CET 2012


Potential students - do realize that the list is for developers - only
if a core dev is willing to mentor something is it likely to be
accepted.

LetterRip

On Sat, Mar 3, 2012 at 12:21 AM, Jorge Bernal <jbernalmartinez at gmail.com> wrote:
> I think the only "possible" way is Android as to use gpl software in
> Ipad/Iphone have legal issues.
> In this link you we will see the first attemps to make work blender with
> Android:
> http://wiki.blender.org/index.php/User:AlexK/Android
>
>
> 2012/3/3 xiangquan xiao <xiaoxiangquan at gmail.com>
>
>> I'm going to apply for a BGE project this year, as I have made my mind to
>> be a game developer :)
>> The "install on portable device" looks interesting. I knew the Game
>> Editor[1] is "Write once, run anywhere".
>> I wondered what's the potential device? ipad/iphone/Android?
>>
>> [1] http://game-editor.com/Main_Page
>>
>> 2012/3/3 Nicholas Bishop <nicholasbishop at gmail.com>
>>
>> > The code is a little out of date and hasn't been updated to work on
>> > BMesh, but it's a very minor change. Ptex tessellates N-gons just like
>> > Catmull-Clark does (i.e. by creating N quads.)
>> >
>> > -Nicholas
>> >
>> > On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov <kuzsasha at gmail.com>
>> > wrote:
>> > > Nicholas Bishop, is it compatible with bmesh? I'm not sure if code
>> change
>> > > affected Ptex. Just curious.
>> > >
>> > > Thanks,
>> > > Alex
>> > >
>> > > On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop <
>> > nicholasbishop at gmail.com>wrote:
>> > >
>> > >> The Ptex painting code works fairly well, but it's not integrated into
>> > >> either of Blender's renderers, so it's not very useful right now.
>> > >>
>> > >> -Nicholas
>> > >>
>> > >> On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer <supertoilet at gmx.net>
>> > wrote:
>> > >> > On that note, what is the state of the ptex integration Nicholas
>> > Bishop
>> > >> > started? That would be a big one for me!
>> > >> >
>> > >> > Greets,
>> > >> >
>> > >> > Tobi
>> > >> >
>> > >> >
>> > >> >
>> > >> > On Fri Mar  2 20:37:14 2012, Tom M wrote:
>> > >> >> Hi all,
>> > >> >>
>> > >> >> I'm currently working on our GSoC mentoring organization
>> application.
>> > >> >>
>> > >> >> Part of that process is providing an ideas list.
>> > >> >>
>> > >> >> To form the ideas list I've invited our user community to post
>> their
>> > >> >> wishes to this thread
>> > >> >>
>> > >> >>
>> http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
>> > >> >>
>> > >> >> I've summarized the results thus far here
>> > >> >>
>> > >> >>
>> > >>
>> >
>> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
>> > >> >>
>> > >> >> and have marked things that were a priority for a lot of people
>> with
>> > >> *****
>> > >> >>
>> > >> >> Mentors (any core coder/previous years mentors/most folks who have
>> > >> >> commit rights qualify) - if you would be willing to scan through
>> the
>> > >> >> list it would be good to make note of
>> > >> >>
>> > >> >> 1) stuff that should likely be done only by a core developer - ie
>> add
>> > >> >> - Core Only
>> > >> >> 2) stuff on your todo list that you would like others not to touch
>> -
>> > >> >> ie add - Brecht todo
>> > >> >> 3) stuff that you would be willing to mentor if it is selected and
>> > >> >> would be willing to answer questions from potential gsoc applicants
>> > on
>> > >> >> - ie add - Campbell mentor (note that it is preferable to have
>> > >> >> multiple potential mentors for each, so even if someone else has
>> > their
>> > >> >> name by it, please add yours too if you are interested :) )
>> > >> >>
>> > >> >> i realise that many things on the list are too small to be a
>> complete
>> > >> >> gsoc project but we can often aggregate a bunch of small todos
>> into a
>> > >> >> larger gsoc project
>> > >> >>
>> > >> >> Also core developers please feel free to add your own ideas that
>> you
>> > >> >> would enjoy mentoring or projects that you would like a student to
>> > >> >> help you on.
>> > >> >>
>> > >> >> Those items that have a potential mentor by them I will move to the
>> > >> >> official ideas list.
>> > >> >>
>> > >> >> LetterRip
>> > >> >> _______________________________________________
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>> > >> >> Bf-committers at blender.org
>> > >> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> > >> >>
>> > >> > _______________________________________________
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>>
>>
>>
>> --
>> Xiao Xiangquan | 肖祥全
>> Master Candidate of Computer Science
>> Peking University, Beijing, 100871, PRC.
>> Tel: +86-13810295146
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