[Bf-committers] gsoc 2012

xiangquan xiao xiaoxiangquan at gmail.com
Sat Mar 3 05:17:49 CET 2012


I'm going to apply for a BGE project this year, as I have made my mind to
be a game developer :)
The "install on portable device" looks interesting. I knew the Game
Editor[1] is "Write once, run anywhere".
I wondered what's the potential device? ipad/iphone/Android?

[1] http://game-editor.com/Main_Page

2012/3/3 Nicholas Bishop <nicholasbishop at gmail.com>

> The code is a little out of date and hasn't been updated to work on
> BMesh, but it's a very minor change. Ptex tessellates N-gons just like
> Catmull-Clark does (i.e. by creating N quads.)
>
> -Nicholas
>
> On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov <kuzsasha at gmail.com>
> wrote:
> > Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change
> > affected Ptex. Just curious.
> >
> > Thanks,
> > Alex
> >
> > On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop <
> nicholasbishop at gmail.com>wrote:
> >
> >> The Ptex painting code works fairly well, but it's not integrated into
> >> either of Blender's renderers, so it's not very useful right now.
> >>
> >> -Nicholas
> >>
> >> On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer <supertoilet at gmx.net>
> wrote:
> >> > On that note, what is the state of the ptex integration Nicholas
> Bishop
> >> > started? That would be a big one for me!
> >> >
> >> > Greets,
> >> >
> >> > Tobi
> >> >
> >> >
> >> >
> >> > On Fri Mar  2 20:37:14 2012, Tom M wrote:
> >> >> Hi all,
> >> >>
> >> >> I'm currently working on our GSoC mentoring organization application.
> >> >>
> >> >> Part of that process is providing an ideas list.
> >> >>
> >> >> To form the ideas list I've invited our user community to post their
> >> >> wishes to this thread
> >> >>
> >> >> http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist
> >> >>
> >> >> I've summarized the results thus far here
> >> >>
> >> >>
> >>
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist
> >> >>
> >> >> and have marked things that were a priority for a lot of people with
> >> *****
> >> >>
> >> >> Mentors (any core coder/previous years mentors/most folks who have
> >> >> commit rights qualify) - if you would be willing to scan through the
> >> >> list it would be good to make note of
> >> >>
> >> >> 1) stuff that should likely be done only by a core developer - ie add
> >> >> - Core Only
> >> >> 2) stuff on your todo list that you would like others not to touch -
> >> >> ie add - Brecht todo
> >> >> 3) stuff that you would be willing to mentor if it is selected and
> >> >> would be willing to answer questions from potential gsoc applicants
> on
> >> >> - ie add - Campbell mentor (note that it is preferable to have
> >> >> multiple potential mentors for each, so even if someone else has
> their
> >> >> name by it, please add yours too if you are interested :) )
> >> >>
> >> >> i realise that many things on the list are too small to be a complete
> >> >> gsoc project but we can often aggregate a bunch of small todos into a
> >> >> larger gsoc project
> >> >>
> >> >> Also core developers please feel free to add your own ideas that you
> >> >> would enjoy mentoring or projects that you would like a student to
> >> >> help you on.
> >> >>
> >> >> Those items that have a potential mentor by them I will move to the
> >> >> official ideas list.
> >> >>
> >> >> LetterRip
> >> >> _______________________________________________
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> >> >> Bf-committers at blender.org
> >> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >> >>
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> >>
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-- 
Xiao Xiangquan | 肖祥全
Master Candidate of Computer Science
Peking University, Beijing, 100871, PRC.
Tel: +86-13810295146


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