[Bf-committers] remove face flip tool?

Julio Iglesias j at zafio.com
Fri Mar 2 23:12:54 CET 2012

I work with low poly stuff frequently, and I used "face flip" a lot,
but it often gave frustrating results using it on groups of faces, so
in the end I tended to use it on individual pairs, or multiple (but
separated) pairs.

So, I think if you add support for rotating multiple edges at once, it
would be probably ok to leave it out.

Anyway, to help you decide, it would be probably better to post a poll
over BA.org and get the input of a wider range of users.


On Fri, Mar 2, 2012 at 8:52 PM, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> ideasman42 at gmail.com (2012-03-03 at 0018.56 +1100):
>> As I understand it this tool swaps the direction of the edge between 2
>> or more selected triangles.
>> Is this tool worth adding back? - Its very similar to edge flip, the
>> main advantage AFAIK is that in some cases its easier to select a
>> bunch of triangle pairs - rather then the edge in-between each one.
> Yes, it's worth adding back, very useful when fixing low poly models
> so every triangle counts, as quads to triangles gives the wrong split
> half of the times.
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